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Starting Hand

Full card

provoking roar

-
1
-
10

shield bash

-
1
-
15

eye for an eye

-
1
-
18

spare dagger

-
1
-
27

warding strength

-
1
-
32

skewer

-
X
-
35

leaping cleave

-
1
-
54

trample

-
1
-
72

balanced measure

-
X
-
77

grab and go

-
1
-
87

A Basic Brute

Brute guide by Scribe Orynn

Created 5 months ago

Updated 5 months ago

A durable, high-health melee class with straightforward attacks and battlefield control abilities.

Level 2

juggernaut

-
2
-
Move [move] 2 [pip]\nAttack [attack] 2 [pip]
34
On the next three sources of damage\nto you, suffer no damage instead.

fatal advance

-
2
-
Kill one adjacent normal enemy.
40
Move [move] 4 [pip]
Full card

provoking roar

-
1
-
10

eye for an eye

-
1
-
18

spare dagger

-
1
-
27

warding strength

-
1
-
32

skewer

-
X
-
35

fatal advance

-
2
-
40

leaping cleave

-
1
-
54

trample

-
1
-
72

balanced measure

-
X
-
77

grab and go

-
1
-
87

Level 3

hook and chain

-
3
-
Attack [attack] 3 [pip]\nRange [range] 3\nPULL [pull] 2
42
Move [move] 4 [pip]\nIf the movement was in\na straight line, perform\nAttack [attack] X\nwhere X is the number of hexes\nyou moved with this action.

brute force

-
3
-
Attack [attack] 2 [pip]\nMUDDLE [muddle]
51
Move [move] 2 [pip]\nShield [shield] 1\nSelf
Full card

provoking roar

-
1
-
10

eye for an eye

-
1
-
18

spare dagger

-
1
-
27

skewer

-
X
-
35

fatal advance

-
2
-
40

hook and chain

-
3
-
42

leaping cleave

-
1
-
54

trample

-
1
-
72

balanced measure

-
X
-
77

grab and go

-
1
-
87
Removed cards

warding strength

-
1
-
32

Level 4

devastating hack

-
4
-
Attack [attack] 8 [pip]
27
Loot [loot] 1

unstoppable charge

-
4
-
Attack [attack] 5
86
Move [move] 4 [pip]\nSTUN [stun]\nTarget all adjacent enemies
Full card

provoking roar

-
1
-
10

eye for an eye

-
1
-
18

spare dagger

-
1
-
27

skewer

-
X
-
35

fatal advance

-
2
-
40

hook and chain

-
3
-
42

leaping cleave

-
1
-
54

balanced measure

-
X
-
77

unstoppable charge

-
4
-
86

grab and go

-
1
-
87
Removed cards

trample

-
1
-
72

Level 5

whirlwind

-
5
-
Attack [attack] 4 [pip]\nTarget all adjacent enemies\nGain 1 [xp] for each enemy targeted.
28
Move [move] 4 [pip]\nPUSH [push] 3\nTarget one adjacent enemy

skirmishing maneuver

-
5
-
Attack [attack] 2 [pip]\nMove [move] 2 [pip]\nAttack [attack] 2 [pip]
29
Attack [attack] 3 [pip]\nRange [range] 3
Full card

provoking roar

-
1
-
10

spare dagger

-
1
-
27

skirmishing maneuver

-
5
-
29

skewer

-
X
-
35

fatal advance

-
2
-
40

hook and chain

-
3
-
42

leaping cleave

-
1
-
54

balanced measure

-
X
-
77

unstoppable charge

-
4
-
86

grab and go

-
1
-
87
Removed cards

eye for an eye

-
1
-
18

Level 6

immovable phalanx

-
6
-
Attack [attack] 4 [pip]\nShield [shield] 1 [pip]\nSelf
17
You may treat all Move [move] abilities as\nAttack [attack] abilities of equal value.

quietus

-
6
-
Kill one adjacent normal\nenemy with STUN [stun].
57
Move [move] 3 [pip]\nAdd +1 Attack [attack] to all\nyour attacks this round.
Full card

provoking roar

-
1
-
10

immovable phalanx

-
6
-
17

spare dagger

-
1
-
27

skirmishing maneuver

-
5
-
29

skewer

-
X
-
35

fatal advance

-
2
-
40

hook and chain

-
3
-
42

leaping cleave

-
1
-
54

balanced measure

-
X
-
77

unstoppable charge

-
4
-
86
Removed cards

grab and go

-
1
-
87

Level 7

defensive tactics

-
7
-
Attack [attack] 2 [pip]\nRange [range] 3\nTarget [target] 2 [pip]\nIMMOBILIZE [immobilize]
26
Retaliate [retaliate] 1\nSelf\nShield [shield] 1\nSelf

crippling offensive

-
7
-
Attack [attack] 6 [pip]\nWOUND [wound]\nSTUN [stun]
33
Move [move] 3 [pip]\nIMMOBILIZE [immobilize] and\nPUSH [push] 1\nTarget one adjacent enemy
Full card

provoking roar

-
1
-
10

immovable phalanx

-
6
-
17

defensive tactics

-
7
-
26

skirmishing maneuver

-
5
-
29

skewer

-
X
-
35

fatal advance

-
2
-
40

hook and chain

-
3
-
42

leaping cleave

-
1
-
54

balanced measure

-
X
-
77

unstoppable charge

-
4
-
86
Removed cards

spare dagger

-
1
-
27

Level 8

selfish retribution

-
8
-
Move [move] 1 [pip]\nLoot [loot] 2
12
Move [move] 3 [pip]\nRetaliate [retaliate] 2\nSelf

frenzied onslaught

-
8
-
Move [move] 2 [pip]\nAttack [attack] 2 [pip]\nMove [move] 2 [pip]\nAttack [attack] 2 [pip]
41
Add +3 Attack [attack] to all your attacks\ntargeting enemies with DISARM [disarm].\nIMMOBILIZE [immobilize], and STUN [stun] this round.
Full card

provoking roar

-
1
-
10

selfish retribution

-
8
-
12

immovable phalanx

-
6
-
17

defensive tactics

-
7
-
26

skirmishing maneuver

-
5
-
29

skewer

-
X
-
35

fatal advance

-
2
-
40

hook and chain

-
3
-
42

leaping cleave

-
1
-
54

unstoppable charge

-
4
-
86
Removed cards

balanced measure

-
X
-
77

Level 9

king of the hill

-
9
-
Attack [attack] 6 [pip]\nTarget all adjacent enemies\nPUSH [push]\nGain 1 [xp] for each enemy targeted.
39
Heal [heal] 5\nSelf

face your end

-
9
-
Attack [attack] 2 [pip]\nRange [range] 4\nTarget [target] 3 [pip]\nPULL [pull]
67
Kill one adjacent normal or elite enemy.
Full card

selfish retribution

-
8
-
12

immovable phalanx

-
6
-
17

defensive tactics

-
7
-
26

skirmishing maneuver

-
5
-
29

skewer

-
X
-
35

king of the hill

-
9
-
39

fatal advance

-
2
-
40

hook and chain

-
3
-
42

leaping cleave

-
1
-
54

unstoppable charge

-
4
-
86
Removed cards

provoking roar

-
1
-
10