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Trap (Trapper)
Frosthaven
Hand Size: 10
Health Pool: Medium

Cards

Level 1

honeypot

-
1
-
You may choose to not collect any number of loot tokens with this ability. For each empty hex with a loot token you did not collect, create one [trap] in that hex.
18
Create one [trap] in an adjacent empty hex.

boar catcher

-
1
-
Create one [trap] in an empty hex within [range] 3.
20
42 -

caltrops

-
1
-
Create two [trap] in empty hexes within [range] 2.
25
4s

enticing bait

-
1
-
Create one [trap] in an adjacent empty hex.
30
Control all enemies targeted by the muddle ability within [range] 3.

spike pit

-
1
-
Create one [trap] in an empty hex within [range] 2.
47
Relocate up to two traps within [range] 3 to empty hexes within [range] 4.

electrified net

-
1
-
Create three [trap] in empty hexes within [range] 2.
53
Create one [trap] in an adjacent empty hex.

exploding decoy

-
1
-
attack
62
Designate the hex you are occupying and perform: If the designated hex is empty, create one [trap] in that hex regardless.

flurry of nails

-
1
-
attack
68
Increase the [attack] or [range] value of up to two traps you move through by 1.

furry facade

-
1
-
attack
85
Summon Shaggy Lure

shaggy lure

-
1
-
attack
85
Summon Shaggy Lure

Level X

spring-loaded

-
X
-
Whenever an ally springs a trap during a move, add +2 and [attack] to that move ability.
15
Place a character token on an enemy with [move] within [range] 3. That enemy no longer has [move]. When that enemy dies, discard this card.

improvised improvement

-
X
-
Replace one adjacent trap with a new trap.
58
Create one [trap] in an adjacent empty hex.

dismantle

-
X
-
Attack [attack] X where X is the value of the destroyed trap. Also add all conditions of the destroyed trap to the attack.
72
Destroy one adjacent trap. Add the effects of the destroyed trap.

Level 2

path of pain

-
2
-
For each trap the target springs due to this attack, add [attack] 2.
38
Create one [trap] in an adjacent empty hex.

unavoidable outcome

-
2
-
If the target is adjacent to a trap, spring the trap, applying its effects to the target.
45
On the next instance of an enemy ending its movement in a hex adjacent to any trap, regardless of your line-of-sight, spring the trap adjacent to that enemy and apply its effects to that enemy.

Level 3

extra teeth

-
3
-
Create one [trap] in an empty hex within [range] 3.
22
Destroy all adjacent traps to create a new trap in an empty hex within [range] 2 that has effects of all the destroyed traps added together. The new trap cannot apply.

pyrotechnics

-
3
-
Create one [trap] in an adjacent empty hex.
80
Increase the [attack] or [range] value of the next trap you create this round by 2.

Level 4

stalker's spoils

-
4
-
Create four [trap] in empty hexes within [range] 2.
10
attack

dangerous ground

-
4
-
Create two [trap] in empty hexes within [range] 2.
31
Regardless of your line-of-sight, spring all traps and apply the effect of each individual trap to one figure within [range] 2 of that trap.

Level 5

proficient hunter

-
5
-
Increase the [attack] or [range] value of one trap you create each round by 2.
26
Create one [trap] in an adjacent empty hex.

lure of the snare

-
5
-
attack
59
Designate a hex containing a trap within [range] 3. Spring the trap and apply its effect to one figure adjacent to the trap.

Level 6

persistent pitfalls

-
6
-
Replace one adjacent trap with a new trap.
13
Immediately after any trap with a value of 2 or more is sprung this round and effects are applied, create a trap that has half the value (rounded down) and conditions of the sprung trap in the empty hex nearest to the sprung trap.

cage of thorns

-
6
-
Create one [trap] in each empty hex adjacent to the target.
55
Relocate up to two traps within [range] 3 to empty hexes adjacent to one enemy.

Level 7

grasping hazards

-
7
-
Create one [trap] in an adjacent empty hex.
8
All traps affect figures with [move] and [attack] movements this round. If any figure with [move] is currently occupying a hex with a trap, it springs the trap.

foxhole

-
7
-
Attack [attack] X where X is the value of the destroyed trap. Also add all conditions of the destroyed trap to the attacks.
90
Summon Defense Grid

Level 8

magnetic shards

-
8
-
attack
37
Create two [trap] in adjacent empty hexes.

spike strip

-
8
-
Designate an empty hex within [range] 3. Create one [trap] in that hex and one [trap] in each empty hex on a direct path to it.
67
Create one [trap] in each empty hex you leave during the movement.

Level 9

dangerous cargo

-
9
-
Once each round during one of your move abilities, place one [trap] on an empty hex you leave.
23
Designate all traps within [range] 3. Regardless of your line-of-sight, relocate any number of designated traps.

mother of all traps

-
9
-
Destroy three traps within [range] 3 to create one [trap] in an empty hex within [range] 3.
86
During this movement, you may apply any effects of traps sprung to any figure adjacent to the sprung trap.