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Tinkerer
Gloomhaven
Hand Size: 12
Health Pool: Medium

Cards

Level 1

energizing tonic

-
1
-
Heal [heal] 5 [pip]\nRange [range] 2
16
Move [move] 6 [pip]

restorative mist

-
1
-
Heal [heal] 3\nRange [range] 3
17
Move [move] 2 [pip]\nHeal [heal] 1\nAffect all adjacent allies

toxic bolt

-
1
-
Attack [attack] 2\nRange [range] 3\nPOISON [poison]
18
Attack [attack] 5\nRange [range] 2

net shooter

-
1
-
Attack [attack] 3\nRange [range] 3\nIMMOBILIZE [immobilize]\nGain 1 [xp] for each\nenemy targeted.
19
IMMOBILIZE [immobilize]\nTarget one adjacent enemy\nMove [move] 2 [pip]

stun shot

-
1
-
Attack [attack] 1\nRange [range] 3\nSTUN [stun]
20
Move [move] 4 [pip]

reinvigorating elixir

-
1
-
Heal [heal] 3\nRange [range] 3
37
One adjacent ally may Recover\nall their discarded cards.

flamethrower

-
1
-
Attack [attack] 3 [pip]\n[element-fire]
47
Shield [shield] 1\nAffect self and all adjacent allies

enhancement field

-
1
-
Attack [attack] 3\nRange [range] 3
61
You and all adjacent allies add\n+1 Attack [attack] to all your attacks this round.

proximity mine

-
1
-
Create one 6 damage trap\nin an adjacent empty hex.\nGain 1 [xp] when the trap is sprung\nby an enemy.
62
Move [move] 4 [pip]

hook gun

-
1
-
Attack [attack] 2\nRange [range] 3\nPULL [pull] 2
72
Loot [loot] 2

decoy

-
1
-
Summon Decoy\n3 [heart] 6 [pip]\n[move] 2 [pip]\n[attack] 5
74
Heal [heal] 2\nRange [range] 3

harmless contraption

-
1
-
Summon Decoy\n3 [heart] 6 [pip]\n[move] 2 [pip]\n[attack] 5
74
Heal [heal] 2\nRange [range] 3

ink bomb

-
1
-
Attack [attack] 4\nRange [range] 3\nGain 1 [xp] for each\nenemy targeted.
74
Move [move] 4 [pip]

Level X

reviving shock

-
X
-
Attack [attack] 2\nRange [range] 3\nTarget [target] 2
34
Heal [heal] 5\nRange [range] 2

potent potables

-
X
-
On your next four Heal actions, add +2 Heal [heal].
46
Move [move] 3 [pip]

volatile concoction

-
X
-
Create one 2 damage POISON [poison]\ntrap in an adjacent empty hex.
76
One ally within Range [range] 2 may\nRecover one of their discarded cards.\nUp to two discarded cards instead

Level 2

stamina booster

-
2
-
Heal [heal] 4\nRange [range] 3
48
One ally within Range [range] 3 may\nRecover one of their lost cards.

disorienting flash

-
2
-
STUN [stun]\nRange [range] 3\nTarget [target] 2
73
MUDDLE [muddle]\nTarget all adjacent enemies\nMove [move] 2 [pip]

Level 3

tinkerer's tools

-
3
-
Disarm one adjacent trap.
26
Create one STUN [stun] trap in\nan adjacent empty hex.

crank bow

-
3
-
Attack [attack] 7 [pip]\nRange [range] 5
66
Move [move] 4 [pip]

Level 4

micro bots

-
4
-
Heal [heal] 6 [pip]\nRange [range] 3
22
Move [move] 3 [pip]\nLoot [loot] 1

dangerous contraption

-
4
-
Summon Battle Bot\n3 [heart] 1 [pip]\n[move] 3 [pip]\n[attack] 5
84
Move [move] 4 [pip]

Level 5

disintegration beam

-
5
-
Kill all enemies in the\ntargeted area whose\ncurrent hit point value is\nequal to or less than 5.\nGain 1 [xp] for each\nenemy killed.
36
Move [move] 2 [pip]\nDISARM [disarm]\nTarget one adjacent enemy

noxious vials

-
5
-
One adjacent ally may Refresh\none of their consumed items.
75
Attack [attack] 3\nRange [range] 3\nPOISON [poison]\nGain 1 [xp] for each\nenemy targeted.

Level 6

auto turret

-
6
-
At the end of your next five turns, perform an\n“Attack [attack] 7 [pip], Range [range] BX 5” action.
34
Heal [heal] 6 [pip]\nRange [range] 4

gas canister

-
6
-
Create one 4 damage MUDDLE [muddle]\ntrap in an adjacent empty hex.
71
One ally within Range [range] 3 may\nRecover [one of their discarded cards.

Level 7

curative aerosol

-
7
-
Move [move] 2 [pip]\nHeal [heal] 2 [pip]\nRange [range] 1\nMove [move] 2 [pip]\nHeal [heal] 2 [pip]\nRange [range] 1
21
Heal [heal] 4\nRange [range] 3\nTarget [target] 2

murderous contraption

-
7
-
Summon Kill Bot\n3 [heart] 6 [pip]\n[move] 2 [pip]\n[attack] 5
94
Attack [attack] 4\nRange [range] 3

Level 8

harsh stimulants

-
8
-
Attack [attack] 9 [pip]\nSuffer 2 damage.
27
All adjacent allies add +2 Attack [attack]\nto all their attacks this round.\nAll adjacent allies suffer 2 damage.

jet propulsion

-
8
-
All summoned allies within\nRange [range] 3 may perform\nMove [move] +2\nwith you controlling the actions.
38
Move [move] 8 [pip]\nJump [jump]

Level 9

chimeric formula

-
9
-
One adjacent ally may Recover [up to\ntwo of their lost cards, then lose two cards.
43
One ally within Range [range] 3 may\nRecover [one lost card belonging\nto an ally adjacent to them.

lethal injection

-
9
-
Kill one adjacent normal or elite enemy.
85
Move [move] 4 [pip]\nPOISON [poison]\nTarget all adjacent enemies