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Level 1

encased in thorns

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1
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Retaliate [retaliate] 1\nAdd Retaliate and gain 1 [xp] if you occupy hazardous terrain.
22
Move [move] 3 [pip]\nThis movement is unaffected by hazardous terrain.\nPerform “Shield [shield] 1, Self” if you occupy hazardous terrain.

jagged clutch

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1
-
Attack [attack] 4
32
Move [move] 3 [pip]\nOne adjacent enemy suffers 1 damage.

cover of green

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1
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Loads ...
34
Move [move] 2 [pip]\nShield [shield] 1\nSelf

photosynthesis

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1
-
Attack [attack] 3
35
At the start of each of your turns, if [element-earth] is Strong or Waning, perform:\nHeal [heal] 1\nSelf

lashing thorns

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1
-
Generate [element-earth] if [element-earth] is Strong or Waning.
39
Move [move] 4 [pip]\nJump [jump]\nPULL [pull] 2\nRange [range] 3

superradiance

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1
-
MUDDLE [muddle] and PUSH [push] 1\nTarget all enemies within Range [range] 3
48
Generate [element-earth] if [element-earth] is Waning.\nMove [move] 2 [pip]\nHeal [heal] 1\nRange [range] 2

midsummer

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1
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attack
50
Generate [element-earth] if [element-earth] is Waning.\nMove [move] 4 [pip]

dawn's gift

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1
-
Create hazardous terrain in one adjacent featureless hex.\nIf [element-earth] is Strong or Waning, generate [element-earth] and you may perform this ability as a
56
Move [move] 2 [pip]

extended branch

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1
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Attack [attack] 2\nGenerate [element-earth] if [element-earth] is 2
61
All allies are unaffected by hazardous terrain created by you.

violent sprout

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1
-
Create hazardous terrain in one featureless hex within three hexes and perform Attack [attack] 4 targeting up to three enemies adjacent to or occupying the hex containing the created hazardous terrain
63
Generate [element-earth] if [element-earth] is Strong or Waning.\nAttack [attack] 1\nTarget all adjacent enemies\nIMMOBILIZE [immobilize]

shrewd overgrowth

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1
-
Create hazardous terrain in the hex you occupy if it is featureless.\nGain Shield [shield] 2 and Retaliate [retaliate] 2 for the next entire round. During the next round, you are considered to have an initiative of 99.
92
Generate [element-earth] if [element-earth] is Strong or Waning.\nMove [move] 3 [pip]\nJump [jump]

Level X

black rose

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X
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Attack [attack] 2\nTarget all enemies within two hexes\nMOBILIZE [muddle]
12
Place hazardous terrain in all featureless hexes occupied by you and all adjacent enemies.\nAll adjacent enemies suffer 1 damage.

thornstride

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X
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Attack [attack] 3\nAdd PIERCE [pierce] 1 and gain 1 [xp] if you occupy hazardous terrain
24
Move [move] 4 [pip]\nThis movement is unaffected by hazardous terrain.

spiked embrace

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X
-
Attack [attack] 2\nRange [range] 2
31
Create hazardous terrain in the hex you occupy if it is featureless.\nHeal [heal] 3\nSelf

Level 2

floral burst

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2
-
Heal [heal] 2\nSelf and all adjacent allies
30
Move [move] 5 [pip]\nThis movement is unaffected by hazardous terrain.\nAdd +1 Attack [attack] to all your attacks this round.

outward spurs

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2
-
Create hazardous terrain in one hex you occupy if it is featureless.\nAttack [attack] 2\nPIERCE [pierce] 2
43
All adjacent enemies suffer 1 damage.\nMove [move] 2+X\nwhere X is the number of enemies that suffered damage from this action.

Level 3

bright skies

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3
-
Attack [attack] 3\nAdd +1 Attack and PIERCE [pierce] 1, and generate [element-earth] if it is Waning
29
Remove one negative condition from self.\nThis can be used while you have STUN [stun]\nMove [move] 3 [pip]

welcome to the jungle

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3
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attack
41
PULL [pull] 3\nRange [range] 3\nGain STRENGTHEN [strengthen] and 1 [xp] if the target is pulled into hazardous terrain.

Level 4

prickly situation

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4
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Attack [attack] 6\nRange [range] 2\nCreate hazardous terrain in all featureless hexes on the path of the ability
20
Generate [element-earth] if [element-earth] is Strong or Waning.\nMove [move] 2 [pip]\nShield [shield] 1\nSelf\nAdd +1 Shield [shield] while [element-earth]

twisted thistle

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4
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Attack [attack] 2\nAdd PUSH [push] 1 if [element-earth] is Strong or Waning
26
Move [move] 4 [pip]\nThis movement is unaffected by hazardous terrain. You may remove hazardous terrain created by you from any hex you exit with this movement to perform Retaliate [retaliate] X\nwhere X is the number of hexes from which you removed hazardous terrain.

Level 5

branched slam

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5
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When you suffer damage, you may add two additional hexes to the targeted areas shown, where it is occupied by your target of the initial attack ability.
45
Generate [element-earth] if [element-earth] is Waning.\nMove [move] 3 [pip]

barbed onslaught

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5
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Create hazardous terrain in two featureless hexes within Range [range] 3.\nAll enemies occupying hexes containing the hazardous terrain suffer 1 damage.
58
Gain Shield [shield] 1 and Retaliate [retaliate] 2 while you occupy hazardous terrain.

Level 6

solar flare

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6
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attack
36
Generate [element-earth] and [element-light] if [element-earth] is Strong or Waning.\nMove [move] 3 [pip]

devoured by thorns

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6
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Attack [attack] 2\nRange [range] 3
72
PULL [pull] 2\nTarget one enemy within Range [range] 2 of a hex containing hazardous terrain and pull them towards that hex.\nIf an enemy is killed by this action, gain 1 [xp] and Loot [loot] the hex

Level 7

rabid undergrowth

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7
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Attack [attack] 3
27
Generate [element-earth] if [element-earth] is Strong or Waning.\nCreate hazardous terrain in one adjacent featureless hex and perform Attack [attack] 3 targeting one enemy adjacent to or occupying the hex containing the

nature's fury

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7
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Once per round, after you perform any action or ability that generates [element-earth], add +1 Attack [attack] to all your attacks for the remainder of the round
37
Attack [attack] 4\nRange [range] 4\nPULL [pull] 3\nYou may ignore any requirements on your next action this turn.

Level 8

impaling command

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8
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Attack [attack] 6\nTarget occupying hazardous terrain within five hexes
19
Attack [attack] 3\nCreate hazardous terrain in one featureless targeted hex.

fissive eruption

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8
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Create hazardous terrain in two featureless hexes within four hexes and perform Attack [attack] 4 targeting all entities occupying hexes containing the created hazardous terrain
40
Move [move] 4 [pip]\nJump [jump]\nCreate hazardous terrain in the hex you occupy if it is featureless.

Level 9

bed of roses

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9
-
Retaliate [retaliate] 1\nSelf\nShield [shield] 2\nWhen this is discarded, create hazardous terrain.
10
The next six times an enemy has 2 or fewer hit points after suffering damage from hazardous terrain, kill that enemy.

ravaged earth

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9
-
Attack [attack] 5
86
Move [move] 5 [pip]\nJump [jump]\nAll adjacent enemies suffer 1 damage.
Spiked Ring (Thornreaper)
Trail of Ashes
Hand Size: 8
Health Pool: Low
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