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Cards

Level 1

breakneck blitz

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1
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Attack [attack] 2 [pip]\n[element-earth] +1 Attack [attack]\n[element-earth] +1 Move [move]\nMove [move]
4
Move [move] 3 [pip]\n[element-earth]: +1 Move [move], jump [jump]\nIf you enter two or more hexes with a\nSpark [spark] with this movement,\ngain DODGE [dodge] 4 [pip] and [element-earth].

channeled energy

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1
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Attack [attack] 1+X\nwhere X is the number of Sparks [spark]\nin your supply.\nTarget one enemy within one hex of a Spark [spark].
8
Move [move] 3 [pip]\nIf you enter an ally's hex with this\nmovement, add +1 Move [move], and\ngain one spark [spark].\nOne ally moved through\ngains STRENGTHEN [strengthen]

flash of lightning

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1
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Move [move] [pip]\n[element-earth]: Move [move], Jump [jump]\nAttack [attack] 2 [pip]\nAttack [attack] 2 [pip]\nAttack [attack] 2 [pip], MUDDLE [muddle]
11
Move [move] 1 [pip]\nDODGE [dodge] 4 [pip]\nSelf\nThe next time you DODGE [dodge] an attack,\ndiscard this card to gain STRENGTHEN [strengthen]

static shock

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1
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Attack [attack] 2 [pip]\nIMMOBILIZE [immobilize]\n[element-earth]: Attack [attack], PIERCE [pierce] 1\nOne new enemy within two hexes\nof the target suffers 1 damage.
17
Heal [heal] 3 [pip]\nSelf\n[element-earth]: Heal [heal]\n[element-earth]: REGENERATE [regenerate]

energy siphon

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1
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Loot [loot] 1\nIf you loot hexes containing two or more\nSparks [spark] in them, gain STRENGTHEN [strengthen]\nThe next time you DODGE [dodge] an attack,\nyou may [element-earth] instead of discarding a card\nfrom your hand, gain [element-earth]\nDiscard this card.
19
Attack [attack] 2 [pip]\n[element-earth]: +1 Attack [attack]\nIf this attack inflicts damage, gain\none Spark [spark] and [element-earth].

electromagnetic pulse

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1
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PUSH [push] 2\nRange [range] 2\nTarget [target] 2\nGain one Spark [spark] for each\nenemy targeted.
22
Move [move] 3 [pip]\nOne adjacent enemy suffers 1 damage.\nAdd STUN [stun] and WOUND [wound]\nand gain [element-earth]. Place one character\ntoken on the target. The first time\neach round that the target suffers

voltaic burst

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1
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Attack [attack] 3 [pip]\nPIERCE [pierce] 2 [pip]\nTarget one enemy within two hexes
27
Move [move] 3 [pip]\nIf you move three hexes in a straight line\nwith this movement, generate [element-earth]\nand gain [element-earth], then perform\nMove [move] 1 [pip]

swift strike

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1
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Attack [attack] 3 [pip]\nTarget one enemy within two hexes\n[element-earth]: Advantage [advantage]\nGain DODGE [dodge] and [element-earth] if you killed an\nenemy with the Attack ability.
31
Move [move] 3 [pip]

surging storm

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1
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Attack [attack] 2 [pip]\n[element-earth]: Advantage [advantage]
35
Move [move] 2 [pip]\nAttack [attack] 3 [pip]\n[element-earth]: IMMOBILIZE [immobilize]\nPUSH [push] 2

scorching arcbolt

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1
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Attack [attack] 7 [pip]\nRange [range] 2 [pip]\nWOUND [wound]\n[element-earth]: +1 Range [range], +1 Range [range]\nEnemies on the fifth to the\nsuffer 3 damage.
45
Move [move] 4 [pip]\n[element-earth]: +1 Move [move]\n[element-earth]: +1 Move [move]

Level X

aerial dominance

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X
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On your next four attacks while you have\nDODGE [dodge] 4 [pip], add +2 Attack [attack] 7.
39
Move [move] 3 [pip]\nJump [jump]\n[element-earth] +1 Move [move]\nAll enemies moved through\ngain MUDDLE [muddle].

lightbender

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X
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Attack [attack] 3 [pip]\n[element-earth]: Attack [attack]
42
Move [move] 4 [pip]\n[element-earth]: Move [move] Jump [jump] [element-earth]

nimble resilience

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X
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Heal [heal] 2 [pip]\nRange [range] 3 [pip]\nREGENERATE [regenerate]\n[element-earth]: BLESS [bless]
66
DODGE [dodge]\nSelf\nOn your next attack while you have\nDODGE [dodge], add +1 Attack [attack], gain Advantage\nand ignore Retaliate [retaliate].

Level 2

arcblast

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2
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Attack [attack] 2 [pip]\nPIERCE [pierce] 1 [pip]\n[element-earth] [element-fire] Attack [attack]
12
Move [move] 2 [pip]\nAdd IMMOBILIZE [immobilize] or WOUND [wound] to\nyour next attack this round, and all enemies\nadjacent to the target suffer 1 damage.\n[element-earth]: Add both conditions

hard target

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2
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Attack [attack] 3 [pip]\nMUDDLE [muddle]\nAdd +1 Attack [attack] if you are adjacent to\ntwo or more enemies.
30
Move [move] 3 [pip]\nGain DODGE [dodge] and [element-earth] if you are adjacent\nto two or more enemies.\nHeal [heal] 1 OR Heal [heal] 1\nSelf Self

Level 3

air current

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3
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Move [move] [pip]\nAttack [attack] 3 [pip]\nPUSH [push] 2\nIf the target is pushed at least one hex, one\nadjacent to the target suffers damage.\nIf you have DODGE [dodge], gain one spark [spark].
14
Move [move] 2 [pip]\nDODGE [dodge] 4 [pip]\nSelf\nThe next time you DODGE [dodge] an attack,\ndiscard this card to perform “Move [move] 2".

electric current

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3
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Attack [attack] 3 [pip]\nIMMOBILIZE [immobilize]\nOne enemy within two hexes\nsuffers 1 damage.
20
Move [move] 4 [pip]\nJump [jump]\nIf you move through an enemy with\nthis movement, gain one Spark [spark].\n[element-earth], One enemy moved through

Level 4

rejuvenating charge

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4
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Heal [heal] [pip]\nRange [range] 3 [pip]\nREGENERATE [regenerate]
21
Move [move] 2 [pip]\nAll adjacent enemies suffer 1 damage.\n[element-earth]: 3 damage instead

arc reaction

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4
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Attack [attack] 2 +X\nTarget one enemy within two hexes\nPIERCE [pierce] 1 [pip]\nwhere X is the number of Sparks [spark]\nin your supply.
33
Move [move] 2 [pip]\nBLESS [bless] and\nSTRENGTHEN [strengthen]\nAffect one ally within Range [range] 2\n[element-earth], Affect one additional ally or self

Level 5

spark conduit

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5
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Attack [attack] 5 [pip]\nRange [range] 3 [pip]\n[element-earth]: Attack [attack] [element-earth]: 2 Range [range]
73
Gain two Sparks [spark].\nAt the beginning of each of your turns,\ngain one Spark [spark].

stormy retribution

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5
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Attack [attack] 2 [pip]\n[element-earth]: +1 Attack [attack]
77
DODGE [dodge]\nSelf\nWhenever you DODGE [dodge] an attack,\nthe attacker suffers 3 damage.

Level 6

electrostatic bypass

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6
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IMMOBILIZE [immobilize]\nTarget one normal or elite enemy\nwithin two hexes.\nPlace your character token on the target.\nYou and all allies add +2 Attack [attack] to all\nyour attacks targeting this enemy.\nOR Move [move]
15
Attack [attack] 3\nPIERCE [pierce] 1 [pip]\n[element-earth]: Advantage, +1 PIERCE [pierce]\nGain X Sparks [spark], where X is the\nPierce value of this attack.

jetstream gust

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6
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Attack [attack] 4 [pip]\nPUSH [push] 3\nAll enemies the target is pushed through\nsuffer 1 damage and gain MUDDLE [muddle].\nEnemies pushed through\ngain WOUND [wound]
69
Move [move] 4 [pip]\nJump [jump]\nIf you move three hexes in a straight line with\nthis movement, gain one Spark [spark] and [element-earth]\n[element-earth]: DODGE [dodge], Self

Level 7

radiant explosion

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7
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Attack [attack] 7 [pip]\nPIERCE [pierce] 3 [pip]\nYou may perform the attack as if you were\noccupying a hex with a Spark [spark].\n[element-earth]: +4 Attack [attack], WOUND [wound]
18
Heal [heal] 3 [pip]\nREGENERATE [regenerate]\nAffect Self, all adjacent allies, and all allies\noccupying a hex with a Spark [spark]. Then Loot [loot]\nall hexes occupied by an affected figure.

rushing wind

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7
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Move [move] 3 [pip]\nAttack [attack] 3 [pip]\n[element-earth]: +2 Attack [attack]
64
Move [move] 2 [pip]\nJump [jump]\nAdd +1 Attack [attack] and PUSH [push] 1\nto all your attacks this round.

Level 8

shock therapy

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8
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Heal [heal] 4 [pip]\nRange [range] 3 [pip]\nREGENERATE [regenerate]\n[element-earth]: STRENGTHEN [strengthen]
10
Attack [attack] 4 [pip]\nTarget one enemy within two hexes\n[element-earth]: IMMOBILIZE [immobilize].\n[element-earth]: +3 Attack [attack], STUN [stun]

hurricane

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8
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Attack [attack] 3 [pip]\nPUSH [push] 2\n[element-earth]: Move [move]\n[element-earth]: +3 Attack [attack]
82
Move [move] 3 [pip]\nDODGE [dodge] 4 [pip]\nSelf\nThe next time you DODGE [dodge] an attack,\ndiscard this card to gain STRENGTHEN [strengthen]

Level 9

protective gale

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9
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Add IMMOBILIZE [immobilize] and\nWOUND [wound] to all your attacks while you have DODGE [dodge].\n+ Attack [attack] 6 [pip]
2
Move [move] 6 [pip]\nJump [jump]\nAll enemies moved through\ngain IMMOBILIZE [immobilize].\nYou and X allies may Recover\nup to three discarded cards each

storm lightning

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9
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Attack [attack] 4 [pip]\nPIERCE [pierce] 2 [pip]\nAllies and enemies adjacent to\nbut not occupying the targeted\narea suffer 2 damage.\n[element-earth]: PIERCE [pierce] 1
88
Add +2 Attack [attack] to all your\nattacks targeting enemies with\nIMMOBILIZE [immobilize] or WOUND [wound].\nMove [move] 3 [pip]\nJump [jump]
Storm Cloud (Tempest)
Trail of Ashes
Hand Size: 8
Health Pool: Low
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