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Level 1

luminous blitz

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1
-
Attack [attack] 3\nHeal [heal] 2\nAffect one ally in [target]
17
Move [move] 3\nHeal [heal] 1\nSelf

crashing flare

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1
-
Attack [attack] 3\nRange [range] 2\n[element-fire] +1
26
Move [move] 3\nIf you are at full health, generate [element-light]

supernova

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1
-
Attack [attack] 2\nRange [range] 3\nAdd +1 Attack [attack] if you are at full health
30
The next three times you perform an attack\nwhile you are at full health, add +2 Attack [attack]

aligned constellations

-
1
-
Gain Advantage on all your attacks\nwhile you are at full health.
32
Move [move] 3\nOne ally within Range [range] 3 may perform\nMove [move] 1

diamond rings

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1
-
Attack [attack] 3\nHeal [heal] 1\nAffect all allies in [target]
35
Move [move] 2

light pollution

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1
-
POISON [poison]\nRemove all negative conditions from\nallies in [target]
44
Move [move] 3 +X\nwhere X is equal to the number of\nfigures you have targeted this turn.

earthshine

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1
-
Heal [heal] 1\nPOISON [poison]\nSTUN [stun]\nTarget one enemy
57
Move [move] 3\n+2 Move [move], Jump [jump]

solar eclipse

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1
-
Attack [attack] 2\nINVISIBLE [invisible]\nAffect one ally in [target]
60
The next five times you start your turn when\n[element-light] is Strong or Waning, perform Move [move] 2

lucky stars

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1
-
Heal [heal] 2\nSelf\nAttack [attack] 2\nRange [range] 3\nAdd +2 Attack [attack] if\nyou are at full health.
74
Heal [heal] 1\nAffect all allies within Range [range] 3\nMove [move] 3

starstruck

-
1
-
Attack [attack] 4\nPIERCE [pierce] 1\nOne ally may perform\nAttack [attack] 3\nPIERCE [pierce] 1
80
Heal [heal] 3\nRange [range] 1\nIf you affected an ally with\nthis heal, generate [element-light]

Level X

lost in the stars

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X
-
REMOVE your figure from the board and place\nyour character token on the hex it was occupying.\nNext round, when all figures have performed\ntheir turn, Teleport to an unoccupied hex\nclosest to your character token and perform your turn for the round!
6
Move [move] 6\nJump [jump]\nAdd +2 Move [move] if you are at full health.\nINVISIBLE [invisible] and STUN [stun]\nTarget one adjacent enemy

force field

-
X
-
From attacks targeting an ally,\nthat ally gains Shield [shield] 1.
9
Enemies cannot focus on you or\ntarget you with abilities this round.

gravitational flip

-
X
-
Loot [loot] 1\nPUSH [push] 1\nTarget each enemy adjacent to\nlooted with the Loot ability.
13
One ally or enemy within Range [range] 2 performs\nMove [move] 2\nwith you controlling the ability.

Level 2

defying gravity

-
2
-
Attack [attack] 2\nRange [range] 4\nPULL [pull] 2\nHeal [heal] X\nSelf\nwhere X is equal to the number of hexes\npulled by the Attack ability.
22
Attack [attack] 1\nPUSH [push] 2\nOne ally may perform\nMove [move] 2

proportional exchange

-
2
-
Attack [attack] 4\nRange [range] 3\nTarget [target] 3\nThe targeted creature must\nbe at full health.
84
Move [move] 3\nHeal [heal] 2\nAffect one adjacent ally

Level 3

absorbing light

-
3
-
Attack [attack] 3\nHeal [heal] X\nSelf\nwhere X is equal to the damage dealt\nby the Attack ability.
15
Move [move] 4\nAdd Jump [jump] and generate [element-light]\nif you are at full health.

shooting stars

-
3
-
Attack [attack] 3\nPIERCE [pierce] 2\nHeal [heal] 2\nAffect one ally in [target]
54
Move [move] 4\nIMMOBILIZE [immobilize]\nRange [range] 3

Level 4

equinox

-
4
-
Attack [attack] 3\n+1 Attack [attack]\nBLESS [bless]\nAffect one ally
40
Move [move] 5\nHeal [heal] 3\nSelf\nIf you are at full health, generate [element-light]

wish upon a star

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4
-
Heal [heal] 3\nRange [range] 3\nTarget [target] 2\nAll affected allies who are at full health after this heal gain BLESS [bless]
75
Move [move] 2\nAdd STRENGTHEN [strengthen]\nto your next Heal ability.

Level 5

plasmatic power

-
5
-
Whenever you heal an ally,\nadd +1 Attack [attack] to all your\nattacks for the round.
10
Move [move] 3\nAdd +1 Attack [attack] to all your attacks\nthis round if you are at full health.

shifting chasma

-
5
-
Attack [attack] 2\nAll allies in [target] may perform\nAttack [attack] 2
28
Add PUSH [push] 1, IMMOBILIZE [immobilize]\nto all your attacks this round.

Level 6

absolute magnitude

-
6
-
Attack [attack] 4\nPUSH [push] 3 [pip]\nYou may swap the target of the attack\nif you do, gain 4 [xp]
20
PUSH [push] 3\nTarget all enemies within Range [range] 2\nAll enemies suffer 1 damage for each hex\nthey got pushed by this action.

blue moon

-
6
-
Attack [attack] 4\nHeal [heal] 4\nAffect one ally in [target]
79
Move [move] 4\nHeal [heal] X\nSelf\nwhere X is equal to the number of hexes\nyou have moved so far this turn.

Level 7

eonic blast

-
7
-
Attack [attack] 3\nHeal [heal] 2\nAffect all allies in [target]
50
Attack [attack] 3\nRange [range] 4\nAdd +2 Range [range] if you\nare at full health.

stone meteorite

-
7
-
Attack [attack] 6\nRange [range] 5\nSTUN [stun]\nIf you are at full health, generate [element-earth]
90
Move [move] 5\nMove [move], Jump [jump]

Level 8

sungaze

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8
-
Heal [heal] 4\nSTRENGTHEN [strengthen]\nAffect all allies in [target]\nIf you only affect one ally, add [element-light]
37
Attack [attack] 4\nSTRENGTHEN [strengthen]\nAffect one ally in [target]

celestial maneuver

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8
-
At the beginning of each of\nyour turns, one ally may perform\nMove [move] 1
88
One figure within Range [range] 3 performs\nMove [move] 3\nwith you controlling the ability.

Level 9

interplanar voyager

-
9
-
Attack [attack] 5\nPIERCE [pierce] 2\nHeal [heal] 3\nAffect all allies in [target]
24
Swap positions with any other\nfigure in the same room.

pierce the firmament

-
9
-
Attack [attack] 6\nAdd Range [range] 6 if you are at full health.
33
Add +2 Attack [attack] and +2 Heal [heal]\nto all your Attack and Heal\nabilities this round.
Galaxy (Starslinger)
Crimson Scales
Hand Size: 8
Health Pool: Low
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