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Skull (Spirit Caller)
Crimson Scales
Hand Size: 8
Health Pool: Low
Character Mat FrontCharacter Mat Back

Cards

Level 1

dimmed defense

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1
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3 Spawn Wall of Shadows [summon]\nAll allies within Range [range] 1\ngain Shield [shield] 1.
12
Move [move] 3 [pip]\nShield [shield] 1\nSelf\n[element-air] Retaliate [retaliate] 1\nRange [range] 2

wall of shadows

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1
-
3 Spawn Wall of Shadows [summon]\nAll allies within Range [range] 1\ngain Shield [shield] 1.
12
Move [move] 3 [pip]\nShield [shield] 1\nSelf\n[element-air] Retaliate [retaliate] 1\nRange [range] 2

shrieking spirit

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1
-
5 Spawn Wailing Banshee [summon]\nIgnore the Shield [shield]\nvalue of the target.\nIMMOBILIZE [immobilize]
26
Move [move] 2 [pip]\nJump [jump]\nPerform Heal [heal] 2\nRange [range] 2 instead\nMove [move] 1

wailing banshee

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1
-
5 Spawn Wailing Banshee [summon]\nIgnore the Shield [shield]\nvalue of the target.\nIMMOBILIZE [immobilize]
26
Move [move] 2 [pip]\nJump [jump]\nPerform Heal [heal] 2\nRange [range] 2 instead\nMove [move] 1

ethereal canine

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1
-
3 Spawn Phantom Hound [summon]\nThis spirit only attacks each enemy\nmoved through with the Move ability.
27
Place one damage token\non one Spirit [summon].\nThis Spirit adds +2 Attack [attack] to\nits next attack this round.\n[element-air] +3 Attack [attack] instead.

phantom hound

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1
-
3 Spawn Phantom Hound [summon]\nThis spirit only attacks each enemy\nmoved through with the Move ability.
27
Place one damage token\non one Spirit [summon].\nThis Spirit adds +2 Attack [attack] to\nits next attack this round.\n[element-air] +3 Attack [attack] instead.

confidence ritual

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1
-
Attack [attack] 3+ X\nRange [range] 2\nwhere X is equal to the number of active Spirits [summon].
30
Remove one damage token from\none Spirit [summon]. While this Spirit is alive,\nyou gain +1 Attack [attack] and Advantage on\nall your attacks. To signify this, place your\ncharacter token on the Spirit [summon].

blazing fire

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1
-
3 Spawn blazing Fire [summon]\n\nLost\n\nan enemy enters the hex occupied by this spirit\nkill this spirit and the enemy suffers 3 damage\n[element-fire] is Strong or Waning, 4 damage instead
45
Move [move] 3 [pip]\n[element-air] +1 Move [move] Jump [jump]\nAll enemies occupying the same hex\nas a Spirit [summon] suffer 1 damage.

burning pit

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1
-
3 Spawn blazing Fire [summon]\n\nLost\n\nan enemy enters the hex occupied by this spirit\nkill this spirit and the enemy suffers 3 damage\n[element-fire] is Strong or Waning, 4 damage instead
45
Move [move] 3 [pip]\n[element-air] +1 Move [move] Jump [jump]\nAll enemies occupying the same hex\nas a Spirit [summon] suffer 1 damage.

toxic charm

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1
-
Attack [attack] 1 [pip]\nRange [range] 3 [pip]\nPOISON [poison]
59
Move [move] 3 [pip]\nIf you end your turn in a hex occupied\nby a Spirit [summon] perform Heal [heal] 2, self.

ghost carriage

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1
-
3 Spawn Host Carriage [summon]\nMove any figure occupying the same hex to move\nwith this spirit during its Move ability.
74
Move [move] 4 [pip]\nAll allies and spirits [summon]\nmoved through may\nperform Move [move] 1

incorporeal transport

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1
-
3 Spawn Host Carriage [summon]\nMove any figure occupying the same hex to move\nwith this spirit during its Move ability.
74
Move [move] 4 [pip]\nAll allies and spirits [summon]\nmoved through may\nperform Move [move] 1

horde of bones

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1
-
2 Spawn Skeletal Archer [summon]\nTarget [target] 2\nPIERCE [pierce]
79
Swap positions with any\nmoney token in an unoccupied\nhex within Range [range] 3\nLoot [loot] 1\nYou may perform this ability as if you are\nINVISIBLE [invisible].

skeletal archer

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1
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2 Spawn Skeletal Archer [summon]\nTarget [target] 2\nPIERCE [pierce]
79
Swap positions with any\nmoney token in an unoccupied\nhex within Range [range] 3\nLoot [loot] 1\nYou may perform this ability as if you are\nINVISIBLE [invisible].

midnight feast

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1
-
Heal [heal] 3+X\nRange [range] 3\nwhere X is equal to the number of active Spirits [summon].
80
The next time a Spirit [summon] dies, all characters\nwithin Range [range] 1 of the hex in which it died\nperform Heal [heal] 3, Self, and all enemies\nwithin Range [range] 1 of the hex suffer 2 damage\nand gain CURSE [curse], then lose this card.

whistling winds

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1
-
Attack [attack] 3 [pip]\nTarget one enemy adjacent\nto a Spirit [summon].
82
Move [move] 2 [pip]\nAll Spirits [summon] perform\nMove [move] 1

Level X

forceful apparition

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X
-
Spawn Leeching Apparition [summon]\nYou may force the target of the attack to perform\nMove [move] 2, with you controlling the ability. If the\nMove ability was performed, the target gains STUN [stun].
16
Move [move] 3 [pip]\nForce one enemy occupying the\nsame hex as a Spirit [summon] to perform\nMove [move] 1\nwith you controlling the ability.

leeching phantasm

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X
-
Spawn Leeching Apparition [summon]\nYou may force the target of the attack to perform\nMove [move] 2, with you controlling the ability. If the\nMove ability was performed, the target gains STUN [stun].
16
Move [move] 3 [pip]\nForce one enemy occupying the\nsame hex as a Spirit [summon] to perform\nMove [move] 1\nwith you controlling the ability.

unholy sacrifice

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X
-
Attack [attack] 4 [pip]\nRange [range] 3 [pip]\nTarget [target] 1+X\nwhere X is equal to the number of active Spirits [summon].
23
Move [move] 3 [pip]\nThe next time a Spirit [summon] dies, perform\nPULL [pull] 1, targeting one enemy within\nRange [range] 2 of the hex in which the Spirit\ndied, pulling it toward that hex,\nthen discard this card.

deatheater

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X
-
3 Spawn Deatheater [summon]\nOnce per round, if you kill an enemy within\nRange [range] 3 of this Spirit during your turn,\nyou may remove one damage token from it.
91
Move [move] 3 [pip]\nCURSE [curse]\nTarget one enemy within\nRange [range] 1 of one Spirit [summon].

fear the reaper

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X
-
3 Spawn Deatheater [summon]\nOnce per round, if you kill an enemy within\nRange [range] 3 of this Spirit during your turn,\nyou may remove one damage token from it.
91
Move [move] 3 [pip]\nCURSE [curse]\nTarget one enemy within\nRange [range] 1 of one Spirit [summon].

Level 2

flurry of madness

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2
-
5 Spawn Bat Cloud [summon]\nTarget all adjacent enemies\nMUDDLE [muddle]
42
Move [move] 2 [pip]\nAll Spirits [summon] add MUDDLE [muddle]\nto all their attacks this round.

smoky shroud

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2
-
Spawn Mantle of Darkness [summon]\nWhenever you end your turn on this Spirit, you\nare considered INVISIBLE [invisible] for the round.
81
Move [move] 3 [pip]\nPUSH [push] 1\nTarget one adjacent enemy\nPUSH [push] 1 if the target is pushed into a hex occupied by a Spirit [summon].

Level 3

decaying daggers

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3
-
Attack [attack] 2 [pip]\nRange [range] 3 [pip]\nTarget [target] 2 [pip]\nAdd +1 Attack [attack] if the target is\nwithin Range [range] 1 of a Spirit [summon].
28
The next five times a Spirit [summon] attacks an enemy\nwith Shield [shield], add PIERCE [pierce] 2 to the attack.

spread disease

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3
-
3 Spawn Leprous Wraith [summon]\nPOISON [poison]\nIf the target already has POISON [poison],\nadd WOUND [wound] instead.
47
POISON [poison]\nTarget all enemies within\nRange [range] 1 of one Spirit [summon].

Level 4

spirit barrage

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4
-
Attack [attack] 3 [pip]\nTarget [target] 2\nYou may perform the attack as if you\nwere occupying a hex with a Spirit [summon].\nIf you do, add +1 Attack [attack] and gain 1 [xp].
51
One Spirit [summon] performs\nMove [move] 2\nSwap the positions of one Spirit [summon] with any\nfigure within Range [range] 6 of the Spirit [summon].

orb of light

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4
-
Spawn Orb of Light [summon]\nYou may forgo the Attack ability to perform\nHeal [heal] 2, Range [range] 1 instead.
77
Spawn Shifting Discs [summon]\nOnce during each character's turn, they may\nswap positions with this spirit.

white glow

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4
-
Spawn Orb of Light [summon]\nYou may forgo the Attack ability to perform\nHeal [heal] 2, Range [range] 1 instead.
77
Spawn Shifting Discs [summon]\nOnce during each character's turn, they may\nswap positions with this spirit.

Level 5

soul harvest

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5
-
All Spirits [summon] gain Advantage [advantage]\non all their attacks this round.\nRemove one damage token\nfrom one Spirit [summon].\nOr two Spirits instead, CURSE [curse]\nself.
15
Move [move] 4 [pip]\nHeal [heal] 1+X\nRange [range] 2\nwhere X is equal to the number of Spirits [summon]\nmoved through with the Move ability.

spiritual energy

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5
-
3 Spawn Imbued Monolith [summon]\nAll allies within Range [range] 1 add\n+1 Attack [attack] to all their attacks.
34
DISARM [disarm]\nSelf and one adjacent enemy\nMove [move] 2 [pip]\nIf you end this movement in a hex\noccupied by a Spirit [summon], remove one

Level 6

fierce loyalty

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6
-
2 Spawn Mimicking Sprite [summon]\nThis Spirit has the same stats and effects as one\nother active Spirit. It adds +2 Attack [attack] to all\nits attacks, +2 Move [move] to all its Move abilities\nand +2 Heal [heal] to all its Heal abilities.\nThis Spirit acts before all other Spirits.
20
Move [move] 4 [pip]\nMove one Spirit [summon] into the hex you occupy.\nIf you do, and this Spirit dies while\noccupying the same hex as you this round,\ngain Shield [shield] 2.

horrific nightmare

-
6
-
Spawn Soul Snatcher [summon]\nCURSE [curse]\nPIERCE [pierce] 2\nWhenever this Spirit kills an enemy,\nperform BLESS [bless], self.
71
Attack [attack] 3 [pip]\nRange [range] 4 [pip]\nPULL [pull] 3\n[element-dark] CURSE [curse]

Level 7

shamanistic guard

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7
-
Spawn Vengeful Phantasm [summon]\nAll allies within Range [range] 1\ngain Retaliate [retaliate] 2.\nIf an enemy occupies the same hex as the Spirit\nwhen it dies, the enemy suffers 2 damage.
18
Heal [heal] 3\nBLESS [bless]\nAffect one character within\nRange [range] 1 of one Spirit [summon]\nRemove all negative conditions\nfrom the target before the Heal

rise from ashes

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7
-
Spawn Glowing Egg [summon]\nSpawn Spectral Phoenix [summon]\nOn death: WOUND [wound],\nTarget all figures within Range [range] 1
55
Kill one Spirit [summon].\nAttack [attack] 5 [pip]\nTarget one enemy within Range [range] 1\nof the hex in which the Spirit died\nRange [range] 3 instead

spectral phoenix

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7
-
Spawn Glowing Egg [summon]\nSpawn Spectral Phoenix [summon]\nOn death: WOUND [wound],\nTarget all figures within Range [range] 1
55
Kill one Spirit [summon].\nAttack [attack] 5 [pip]\nTarget one enemy within Range [range] 1\nof the hex in which the Spirit died\nRange [range] 3 instead

Level 8

chilling slice

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8
-
Attack [attack] 2 [pip]\nRange [range] 3 [pip]\nAdd +1 Attack [attack] for each Spirit [summon] in the targeted area.
66
Move [move] 3 [pip]\nPOISON [poison]\nTarget all adjacent enemies\n[element-ice] STUN [stun]

circle of lifeless

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8
-
Recover up to two lost cards with\n\nSpawn actions, then immediately play\nthem for their Spawn actions.
90
Move [move] 4 [pip]\nJump [jump]\nYou may remove one damage token from\none Spirit [summon] moved through. If you do,\ngain CURSE [curse].

Level 9

eternal endurance

-
9
-
3 Spawn Wandering Soul [summon]\nOne enemy within Range [range] 1 suffers\n5 damage. This Spirit cannot gain damage tokens in any way.
6
Spawn Disembodied Goliath [summon]\nPUSH [push] 1\nIf any other Spirit [summon] would receive a damage token\nyou may place a damage token on this Spirit instead.

death is not defeat

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9
-
All allies you control\nwhile having less than two cards in their hand\nand discard pile, they do not exhaust. Instead,\nthey immediately Recover up to four of their\nlost cards, gain INVISIBLE [invisible] at the start of\neach of their turns, and is considered a Spirit [summon]\nfor the purpose of your abilities.
97
You and all Spirits [summon] perform\nMove [move] 4 [pip]\n[element-air] You and all allies instead.