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Music Note (Soothsinger)
Gloomhaven
Hand Size: 9
Health Pool: Low

Cards

Level 1

song of speed

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1
-
Song [song]\nAll allies add +1 Move [move] to all their\nMove actions, and add +1 Range [range]\nto all their ranged attacks.\nGain 1 [xp] at the beginning of each of your turns.\n[round] When another Song [song] is played, discard this card.
5
MUDDLE [muddle]\nTarget all enemies within Range [range] 4

defensive ditty

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1
-
Song [song]\nShield [shield] 1\nAffect all allies\nGain 1 [xp] at the beginning of each of your turns.\n[round] When another Song [song] is played, discard this card.
9
The next time any ally within\nRange [range] 2 suffers damage this round,\nthey suffer no damage instead.

power ballad

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1
-
Song [song]\nAll allies add +1 Attack [attack] to\none of their attacks each turn.\nGain 1 [xp] at the beginning of each of your turns.\n[round] When another Song [song] is played, discard this card.
19
Move [move] 2 [pip]\nSTRENGTHEN [strengthen]\nAffect all adjacent allies

marching beat

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1
-
One ally within Range [range] 3 may perform\nMove [move] 4 [pip]
32
Move [move] 4 [pip]

throw voice

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1
-
Attack [attack]
44
Range [range] 3\nForce all enemies in the\ntargeted area to perform a\n“Move [move] 1" action with you\ncontrolling the actions.

warding dagger

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1
-
Attack [attack] 3 [pip]\nIMMOBILIZE [immobilize]
56
Move [move] 4 [pip]\nShield [shield] 2\nAffect all adjacent allies

tuning the outcome

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1
-
BLESS [bless]\nAffect all adjacent allies
78
Move [move] 3 [pip]\nCURSE [curse]\nRange [range] 3

call to action

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1
-
STRENGTHEN [strengthen] 4 [pip]\nAffect all allies
85
One ally within Range [range] 3 may perform\nAttack [attack] 4

singing arrow

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1
-
Attack [attack]
89
Attack [attack] 1\nRange [range] 3\nWOUND [wound]

Level X

wistful wounding

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X
-
Song [song]\nAll allies add WOUND [wound]\nto all their attacks.\nGain 1 [xp] at the beginning of each of your turns.\n[round] When another Song [song] is played, discard this card.
16
Attack [attack] 1\nRange [range] 4\nLoot [loot] 1

nimble knife

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X
-
Attack [attack] 2 [pip]\nCURSE [curse]\nBLESS [bless]\nAffect one adjacent ally
27
Move [move] 4 [pip]

unending chant

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X
-
The next five times you CURSE [curse] an enemy,\nCURSE [curse] them again.
51
Move [move] 2 [pip]\nShield [shield] 1\nAffect all adjacent allies

Level 2

soothing lullaby

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2
-
Song [song]\nAll allies may perform a\n“Heal [heal] 1, Self” action at the\nbeginning of each of their turns.\nGain 1 [xp] at the beginning of each of your turns.\n[round] When another Song [song] is played, discard this card.
11
Heal [heal] 3\nRange [range] 4

change tempo

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2
-
IMMOBILIZE [immobilize]\nTarget all enemies within Range [range] 3
91
Move [move] 5 [pip]

Level 3

echoing aria

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3
-
Song [song]\nAll allies gain Retaliate [retaliate] 2, Range [range] 2.\nGain 1 [xp] at the beginning of each of your turns.\n[round] When another Song [song] is played, discard this card.
8
Shield [shield] 2\nAffect all allies within Range [range] 3

crippling chorus

-
3
-
STUN [stun]\nTarget all enemies within Range [range] 3
62
Move [move] 3 [pip]\nDISARM [disarm]\nTarget one adjacent enemy

Level 4

disorienting dirge

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4
-
Song [song]\nAll enemies gain Disadvantage\non all their attacks.\nGain 1 [xp] at the beginning of each of your turns.\n[round] When another Song [song] is played, discard this card.
14
CURSE [curse]\nTarget all enemies within Range [range] 3\nBLESS [bless]\nAffect all allies within Range [range] 3

inspiring anthem

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4
-
Any one ally may perform\nMove [move] 5 [pip]
50
Any one ally may perform\nAttack [attack] 5

Level 5

mobilizing measure

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5
-
Song [song]\nAll allies may perform a “Move [move] 1” action\nbefore any of their Attack actions.\nGain 1 [xp] at the beginning of each of your turns.\n[round] When another Song [song] is played, discard this card.
6
Move [move] 6 [pip]

melody and harmony

-
5
-
You may have two Songs [song] active at once,\nbut you only gain experience from one.\nIf a third Song [song] is played,\ndiscard one of the others.\n\n1 [xp] [round]
78
Move [move] 3 [pip]\nAttack [attack] 3 [pip]\nRange [range] 3

Level 6

pull the strings

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6
-
Song [song]\nAt the beginning of each of your turns, you\nmay force one enemy within Range [range] 5 to\nperform a “Move [move] 2" action with\nyou controlling the action.\nGain 1 [xp] at the beginning of each of your turns.\n[round] When another Song [song] is played, discard this card.
20
Force [force] one enemy within\nRange [range] 5 to perform\nAttack [attack] +0\ntargeting another enemy with\nyou controlling the action.

provoke terror

-
6
-
Attack [attack]
60
Attack [attack] 4 [pip]\nRange [range] 4\nPUSH [push] 3

Level 7

nightmare serenade

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7
-
Song [song]\nAt the beginning of each of your turns,\nCURSE [curse] one enemy within Range [range] 5.\nGain 1 [xp] at the beginning of each of your turns.\n[round] When another Song [song] is played, discard this card.
13
Attack [attack] 1 [pip]

booming proclamation

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7
-
Attack [attack] 1 [pip]\nTarget all enemies within Range [range] 2\nPUSHED?
65
All allies within Range [range] 3 may perform\nAttack [attack] 3

Level 8

tranquil trill

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8
-
Song [song]\nAll allies may perform a\n“Heal [heal] 2, Self” action at the\nbeginning of each of their turns.\nGain 1 [xp] at the beginning of each of your turns.\n[round] When another Song [song] is played, discard this card.
10
DISARM [disarm]\nTarget all adjacent enemies

commanding presence

-
8
-
One ally within Range [range] 3 may perform\nAttack [attack] 2\nTarget all adjacent enemies
59
Range [range] 2\nForce all enemies in the targeted area to perform a\n“Move [move] 2" action with you controlling the actions.

Level 9

captivating performance

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9
-
Song [song]\nAll allies add +1 Attack [attack] to all their attacks.\nGain 1 [xp] at the beginning of each of your turns.\n[round] When another Song [song] is played, discard this card.
25
STUN [stun]\nRange [range] 3\nTarget [target] 3

shadow puppets

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9
-
Move [move] 4 [pip]\nJump [jump]\nForce all enemies moved through\nto perform an “Attack [attack] 3” action\ntargeting another enemy with you\ncontrolling the actions.
52
Two allies within Range [range] 3 may perform\nAttack [attack] 4