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Cards

Level 1

strip the flesh

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1
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Loot [loot] 1\nPerform “Heal [heal] 1, Self, EMPOWER [element-any]”\nif you looted two or more money\ntokens with the loot ability.
17
On your next attack, add\n+4 Attack [attack] and gain Advantage.

terrifying howl

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1
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PUSH [push] 2\nTarget all enemies within Range [range] 2
22
MUDDLE [muddle]\nTarget all enemies within Range [range] 2

feral lunge

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1
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Move [move] 5 [pip]\nJump [jump]\nAttack [attack] 4 [pip]\nAdvantage
31
Move [move] 4 [pip]\nAdd +2 Move [move] and gain 1 [xp].

fight or flight

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1
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Attack [attack] 3 [pip]\nRUPTURE [rupture]\nAdd PIERCE [pierce] 2 and gain 1 [xp].
35
PUSH [push] 2\nTarget one adjacent enemy\nMove [move] 3

burning bile

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1
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Attack [attack] 2 [pip]\nPUSH [push] 2 [pip]\nTarget one enemy within 2 hexes\nWOUND [wound] the target of the attack\nability and all allies and enemies\nadjacent to the target, and gain 1 [xp]
45
Move [move] 3 [pip]\nRUPTURE [rupture]\nTarget one adjacent enemy

berserk barrage

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1
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Attack [attack] 3 [pip]
53
Move [move] 2 [pip]\nAttack [attack] 2 [pip]

easy prey

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1
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Attack [attack] 3 [pip]\nWOUND [wound]\nRecover one of your discarded cards.
55
On the next source of damage that\nwould reduce you to less than 1 hit point,\nsuffer no damage instead, and perform\nHeal [heal] 4, Self, EMPOWER [element-any], EMPOWER [element-any]

reckless attack

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1
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Attack [attack] 4 [pip]\nAdvantage\nWOUND [wound]\nSelf
65
Move [move] 3 [pip]\nJump [jump]

feast of flesh

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1
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Attack [attack] 5 [pip]\nKill the target if its current hit point value\nis equal to or less than 2 after the attack.
73
Heal [heal] 2\nSelf\nAdd EMPOWER [element-any],\nEMPOWER [element-any], and gain 1 [xp].

caustic claws

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1
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Attack [attack] 3 [pip]\nPOISON [poison]\nTarget two adjacent enemies and gain 1 [xp]
78
Move [move] 5 [pip]\nJump [jump]\nAll allies and enemies moved\nthrough gain RUPTURE [rupture]

nourishing meal

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1
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Attack [attack] 5 [pip]\nPerform “Heal [heal] 2, Self, EMPOWER [element-any],\nEMPOWER [element-any]” if the attack ability\nkilled at least one enemy.
83
Move [move] 3 [pip]\nGain Advantage on all\nof your attacks this round.

Level X

cornered animal

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X
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Move [move] 1 [pip]\nRetaliate [retaliate] 1\nSelf\nIf you are adjacent to an obstacle,\nall attacks targeting you gain\nDisadvantage this round.
12
Attack [attack] 1 [pip]\nGain Advantage if you are\nadjacent to an obstacle.\nShield [shield] 1\nSelf

scrape and scrounge

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X
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Move [move] 2 [pip]\nDisarm one adjacent trap.\nHeal [heal] 2\nSelf\nAdd EMPOWER [element-any] if you\ndisarmed a trap with this action.
24
Move [move] 5 [pip]\nLoot [loot] each hex you enter\nwith this movement.

seize

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X
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DISARM [disarm]\nTarget one adjacent enemy\nGain one money token from the supply if you\ntargeted an enemy with the disarm ability.
29
Move [move] 2 [pip]\nPULL [pull] 1\nRange [range] 2\nPOISON [poison]\nRUPTURE [rupture]

Level 2

slake thirst

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2
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Attack [attack] 4 [pip]\nPerform “Heal [heal] 1, Self, EMPOWER [element-any]”\nif the attack ability targeted at least\none enemy with RUPTURE [rupture].
26
After each of your next four\nheal abilities, perform “Move [move] 3”

fatal frenzy

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2
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Attack [attack] 3 [pip]\nAttack [attack] 3 [pip]
40
On your next six melee attacks,\nadd RUPTURE [rupture] and PUSH [push] 2.

Level 3

savage stalker

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3
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Attack [attack] 5 [pip]\nAdd +3 Attack [attack] if the target is undamaged.\nPerform “INVISIBLE [invisible], Self” if the\nattack ability killed at least one enemy.
20
Move [move] 4 [pip]\nAttack [attack] 2 [pip]\nPIERCE [pierce] 1

ferocious fling

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3
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Attack [attack] 4 [pip]\nPUSH [push] 2\nPerform “PUSH [push] 1” targeting all enemies\nadjacent to each target of the attack ability.\nEnemies targeted by this action suffer 2 damage\nand gain 1 [xp].
86
Move [move] 2 [pip]\nRUPTURE [rupture]\nAdd PUSH [push] to all the

Level 4

lie in wait

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4
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Heal [heal] 3\nSelf\nEMPOWER [element-any]\nAdd +1 Heal [heal] and EMPOWER [element-any]\nif you are adjacent to an obstacle.
15
INVISIBLE [invisible]\nSelf\nThe next time an enemy ends its turn\nadjacent to you this round, you may remove\nINVISIBLE [invisible] to perform “Attack [attack] 2”.

ravenous roar

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4
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Attack [attack] 5 [pip]\nAdd WOUND [wound] and gain 1 [xp].
25
Loot [loot] 1\nMove [move] 3

Level 5

voracious hunter

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5
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Attack [attack] 3 [pip]\nHeal [heal] 1\nSelf\nAfter you kill an enemy, perform “Move [move] 3”\nand then “Attack [attack] 3 [pip]”.
32
Move [move] 4 [pip]\nHeal [heal] 1\nSelf\nEMPOWER [element-any]\nAdd +2 Heal [heal], EMPOWER [element-any]

rend and mutilate

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5
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Attack [attack] 8 [pip]\nDeduct -4 Attack [attack], add WOUND [wound]\nand this card is discarded instead of lost.
74
Move [move] 2\nAdd +1 Attack [attack] and gain Advantage\non your next attack this round.\nAdd +2 Attack [attack] to your next\nattack this round, and gain 1 [xp].

Level 6

pouncing predator

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6
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Attack [attack] 4 [pip]\nPUSH [push] 3\nAdd +2 Attack [attack] and gain 1 [xp] if\nthe target's current hit point value\nis less than its maximum.
11
Move [move] 6 [pip]\nJump [jump]\nOne adjacent enemy gains WOUND [wound]\nRUPTURE [rupture], and suffers 3 damage.

corrosive spew

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6
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Attack [attack] 3 [pip]\nPIERCE [pierce] 1 [pip]\nAdd +2 PIERCE [pierce],\nPOISON [poison], and gain 1 [xp]
50
Whenever you would shuffle a [element-dark] card into\nyour attack modifier deck, place it on top instead.\nThe next four times you kill an enemy, immediately\nperform a "Heal [heal] 2, Self, EMPOWER [element-any]" ability

Level 7

survival instincts

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7
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Shield [shield] 1\nSelf\nAfter the next two sources of damage\nfrom attacks targeting you this round,\nperform “Heal [heal] 3, Self, EMPOWER [element-any]”.
13
Move [move] 4 [pip]\nJump [jump]\nRUPTURE [rupture]\nTarget one adjacent enemy\nAll adjacent enemies

indomitable craving

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7
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WOUND [wound] and\nRUPTURE [rupture]\nTarget one adjacent enemy\nOne adjacent enemy with WOUND [wound] or\nRUPTURE [rupture] suffers 3 damage. If that enemy has\nboth conditions, they suffer 6 damage instead.\nIf this kills the enemy, Loot [loot] the hex it occupies.
22
You can play this action while you\nhave STUN [stun]. You are immune to all\nnegative conditions and gain Advantage\non all of your attacks this round.

Level 8

devour whole

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8
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Attack [attack] 9 [pip]\nKill the target if its current hit point value\nis equal to or less than 2 after the attack.\nAdd +2 Attack [attack] and gain 1 [xp].\nRecover one of your discarded\ncards if the attack ability kills\nat least one enemy.
69
Move [move] 3 [pip]\nAttack [attack] 6 [pip]\nMove [move] 3 [pip]

heartripper

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8
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Attack [attack] 0 [pip]\nAdd +4 Attack [attack] if the\ntarget has RUPTURE [rupture].\nHeal [heal] 5\nSelf\nEMPOWER [element-any]
90
Move [move] 5 [pip]\nAdd +3 Move [move] and gain 1 [xp].

Level 9

belly of the beast

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9
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become. then play your cards\nfrom your lost pile, performing two\ntop actions and two bottom actions,\nnone of which may have a KE symbol.\nBecome exhausted.
38
The next time you kill an enemy,\nperform “EMPOWER [element-any], Self” four times

rip and tear

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9
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Attack [attack] 4 [pip]\nTarget [target] 2\nThe first target gains RUPTURE [rupture] and\nthe second target gains WOUND [wound].\nGain Advantage, add +1 Attack [attack]\nPIERCE [pierce] 2 and gain 1 [xp].
42
On your next six attacks\ntargeting enemies with RUPTURE [rupture] or\nWOUND [wound], add +4 Attack [attack].
Bleeding Claw (Ruinmaw)
Crimson Scales
Hand Size: 8
Health Pool: Low
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