Ice Meteor (Rimehearth)
Trail of Ashes
Hand Size: 8
Health Pool: Low
Character Mat FrontCharacter Mat Back

Cards

Level 1

heatwave

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1
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Heal [heal] 1\nSelf\nGain STRENGTHEN [strengthen] and [element-fire]\nWOUND [wound] was removed with this heal\nHeal [heal] 3
19
WOUND [wound]\nRange [range] 3\nIf the target has WOUND [wound],\nit suffers 2 damage instead.

frozen grasp

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1
-
Attack [attack] 2\nPIERCE [pierce] 3
21
Move [move] 1 [pip]\nThis movement is unaffected by CHILL [chill]\n+2 Move [move], Shield [shield] 1\nSelf

hearthbolt

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1
-
Attack [attack] 2\nYou may remove one CHILL [chill] token from\nself to add Attack [attack] and gain [element-fire].
32
Move [move] 3

blazing streak

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1
-
Attack [attack] 2
33
Move [move] 4 [pip]\nRetaliate [retaliate] 2\nSelf\nWOUND [wound]

steamburst

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1
-
Attack [attack] 4\nAdvantage
41
Move [move] 3 [pip]\nJump [jump]\nAdd +1 Move [move] if you have CHILL [chill].\nAdd +1 Move [move] if you have WOUND [wound].

kleptotherapy

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1
-
Attack [attack] 2\nTarget one enemy within two hexes\nCHILL [chill]\nWOUND [wound]
48
Loot [loot] 1\nIf two or fewer money tokens were looted\nwith this ability, generate [element-ice]\nIf two or more money tokens were looted\nwith this ability, generate [element-fire]

scorched path

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1
-
Move [move] 2 [pip]\nAttack [attack] 1\nWOUND [wound]
51
Move [move] 3 [pip]\n[element-fire] +1 Move [move], Jump [jump]\nHeal [heal]\nSelf

biting cold

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1
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Designate one enemy within Range [range] 3.\nThe designated enemy suffers 5 damage and\nenemies adjacent to the target gain CHILL [chill]\nYou may remove WOUND [wound] from self\n[element-ice] to add +2 Range and gain [element-dark]
60
Move [move] 3 [pip]

rimeshock

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1
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Attack [attack] 3\nAdvantage. This Attack is\nincreased by CHILL [chill]
72
CHILL [chill]\nSelf\nAdd +2 Attack [attack] to your next attack.\n[element-ice] +3 Attack [attack] instead.

cold snap

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1
-
Attack [attack] 3\nAdvantage\nCHILL [chill] and CHILL [chill]\nSelf
82
CHILL [chill] and CHILL [chill]\nRange [range] 2

Level X

glacial cocoon

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X
-
Shield [shield] 1\nSelf\nCHILL [chill]\nAll attacks targeting you gain\nDisadvantage this round.
14
Move [move] 6 [pip]\nJump [jump]\nCHILL [chill] all enemies moved\nthrough with this movement.

wreathed in flame

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X
-
Attack [attack] 3
63
On the next four melee attacks targeting\nyou, gain Retaliate [retaliate] 3

thermotherapy

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X
-
Attack [attack] 3
66
Heal [heal] 2\nSelf\nCHILL [chill]\nAt the start of your next turn, perform\nHeal [heal] 3, Self, WOUND [wound], gain [element-fire].

Level 2

homeostasis

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2
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You may remove WOUND [wound] from\nself to generate [element-ice].\nYou may remove one CHILL [chill] token from\nself to generate [element-fire].\nHeal [heal] 4\nSelf
12
Attack [attack] 1\nCHILL [chill]\nWOUND [wound]

rapid flux

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2
-
Move [move] 2 [pip]
25
Move [move] 3 [pip]\nAll attacks targeting you gain\nDisadvantage this round,\nAll your attacks gain\nAdvantage this round

Level 3

bonechill

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3
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CHILL [chill] tokens equal to the number of\nCHILL [chill] tokens you have, then remove a\nCHILL [chill] token from self.\nAttack [attack] X where X is the number of CHILL [chill] tokens\nthe target has.
20
Move [move] 2 [pip]\nThis movement is unaffected by CHILL [chill]\nCHILL [chill]\nTarget one adjacent enemy

frostbite

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3
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Attack [attack] 4\nAdd PIERCE [pierce] 2 and gain [element-ice] if the target\nhas one or more CHILL [chill] tokens.
62
CHILL [chill]\nTarget all enemies with one or more\nCHILL [chill] tokens.\nCHILL [chill]\nTarget all enemies adjacent to\nat least one figure with one

Level 4

torrid blast

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4
-
Attack [attack] 1
31
Move [move] 3 [pip]\nAttack [attack] 3\n[element-fire] 1 [xp]

spreading flames

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4
-
WOUND [wound]\nSelf\nRetaliate [retaliate] 2\nSelf\nIf you do not have WOUND [wound] at the end\nof any round, discard this card.
60
Move [move] 5 [pip]\nIf you have WOUND [wound], this movement\nis unaffected by CHILL [chill]

Level 5

bulwark of ether

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5
-
Heal [heal] 3\nSelf\n[element-earth] Heal [heal], STRENGTHEN [strengthen], [element-dark]
15
On the next four sources of damage from\nattacks targeting you, gain Shield [shield] 3,\nRetaliate [retaliate] 3, and generate [element-light]

pressure spike

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5
-
Attack [attack] 2\nBRITTLE [brittle]\nAt the start of your next turn, perform\nCHILL [chill]
54
CHILL [chill] and WOUND [wound]\nSelf\nBRITTLE [brittle]\nTarget one adjacent enemy

Level 6

snap freeze

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6
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Attack [attack] 4\nYou may remove WOUND [wound] from self to\ntarget an enemy within Range [range] 3\n[element-ice]: Attack CHILL [chill]
8
Shield [shield] 2\nSelf\nCHILL [chill]\nIf you do not have any CHILL [chill] tokens at\nthe end of any round, discard this card.

cryoseism

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6
-
Attack [attack] 3\nAdd +1 Attack [attack] if the target has WOUND [wound].\nIf any enemy in the target area\nsuffers WOUND [wound], gain [element-ice].
77
Move [move] 4 [pip]\nAdd Jump [jump] and CHILL [chill] to all enemies\nmoved through if you have one or more\nCHILL [chill] tokens.\nThis movement is unaffected\nby CHILL [chill].

Level 7

unyielding charge

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7
-
Attack [attack] 3\nIgnore the Shield [shield] and\nRetaliate [retaliate] of each\ntarget with one or more [element-fire]
26
Move [move] 5 [pip]\nJump [jump]\nAttack [attack] 2\nWOUND [wound]

raging fire

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7
-
Attack [attack] 3\nAdd +2 Attack [attack] to your next three\nAttack abilities
36
Move [move] 3 [pip]\nHeal [heal] 3\nSelf\nHeal [heal], WOUND [wound]

Level 8

pressure wave

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8
-
Attack [attack] 3\nAdvantage\nYou may remove WOUND [wound] and CHILL [chill]\ntokens from any number of targets\nto cause that target to gain BRITTLE [brittle]
16
Move [move] 3 [pip]\nAdd +2 Move [move], Jump [jump]\n[element-ice] and generate [element-fire].\nGain STRENGTHEN [strengthen]

heat transfer

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8
-
If you have WOUND [wound], remove all\nCHILL [chill] tokens from self.\nMove [move] 3 [pip]\nAttack [attack] 4
64
Move [move] 4 [pip]\nJump [jump]\nIf you have one or more CHILL [chill] tokens,\ngenerate [element-ice]. If you have WOUND [wound],\ngenerate [element-fire]. If any element was generated

Level 9

thermal weaving

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9
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Attack [attack] 3
32
While [element-fire] is Strong or Waning, gain\nRetaliate [retaliate] 2. While [element-ice] is Strong or\nWaning, gain Shield [shield] 2. If both [element-fire] and\n[element-ice] are Inert at the end of any round,\ndiscard this card.

a balance struck

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9
-
Attack [attack] 55\nThe target gains CHILL [chill] 3 tokens equal\nto the number of figures adjacent to it.\nAll figures adjacent to the target\n[element-fire] [element-ice]
50
Move [move] 5 [pip]\nUntil the end of your next turn, you may\ngain the effects of a [element-fire] bonus and\n[element-ice] to gain the effects of a [element-dark] bonus.