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Level 1

igneous path

-
1
-
Create 1-hex hazardous terrain tiles in that hex and all featureless hexes on a direct path to it. Figures occupying hexes with the created tiles suffer 3 [damage]. Gain 1 [xp] for each figure damaged.
18
Create one 1-hex hazardous terrain tile in an adjacent empty hex.

flowing fire

-
1
-
Create hazardous terrain in each empty red hex.
20
Now and at the start of your next two turns, suffer 3 [damage].

cloud of ash

-
1
-
Attack 5 [pip] [element-fire] all adjacent enemies, 1 [xp]. Perform the attacks as if you were occupying the designated hex.
23
Replace one or two adjacent 1-hex hazardous terrain tiles in unoccupied hexes with 1-hex obstacle tiles.

liquid stone

-
1
-
empty
28
empty

quenched rage

-
1
-
Double the [damage] inflicted by any hazardous terrain the target moved through, then, regardless of your line-of-sight, replace those hazardous terrain tiles with obstacle tiles of the same size.
30
On your next three attacks, add -1 [attack]. Double the value of your following attack.

eruption

-
1
-
Create 1-hex hazardous terrain tiles in all occupied featureless hexes adjacent to the obstacle. The figures in those hexes suffer 4 [damage].
47
2 [pip]

lava bomb

-
1
-
Create one 1-hex hazardous terrain tile in the featureless hex occupied by the target.
53
empty

melted armor

-
1
-
Add +1 [attack], [element-fire] and gain 1 [xp] if the target is occupying hazardous terrain.
62
All attacks targeting you add +1 [shield]. On your next 3 attacks, add +1 [attack].

cooling

-
1
-
Replace one 1-hex hazardous terrain tile in an unoccupied hex within Range 3 with one 1-hex obstacle tile. All enemies adjacent to that tile suffer 3 [damage].
75
On your next three move abilities, add -1 [move].

under pressure

-
1
-
Add +2 [attack] and gain 1 [xp] if the target is adjacent to at least 2 hexes with obstacles, objectives, or walls.
85
All adjacent enemies suffer 3 [damage].

Level X

force of the earth

-
X
-
empty
15
Destroy one adjacent obstacle tile. If you do, on the next two heals targeting you, add +3 [heal].

metamorphic rock

-
X
-
1 [pip]
68
Move the character token on one of your persistent abilities forward one space.

wildfire

-
X
-
On your next three attacks, add 1 [attack] and 1 [element-fire].
72
1 [pip] self

Level 2

deep fury

-
2
-
Add +1 [attack], and gain 1 [xp] if you are occupying hazardous terrain. If you are occupying hazardous terrain, perform: Attack 2 [pip] self.
38
Attack 3 [pip] self. On your next attack targeting an enemy occupying hazardous terrain, double the value of the attack.

searing smoke

-
2
-
Attack 2 [pip] all adjacent enemies.
45
All enemies moved through gain 1 [damage].

Level 3

living magma

-
3
-
Attack 3 [pip] 1 [xp] enemy adjacent to hazardous terrain.
22
Move one adjacent 1-hex hazardous terrain tile up to two hexes. If it enters any hex occupied by a figure, that figure suffers 3 [damage].

hardened spike

-
3
-
Add +1 [attack] and gain 1 [xp] if the target is occupying hazardous terrain. Now and at the start of your next two turns, suffer 3 [damage].
80
Add +1 [attack] to your next attack this round targeting an enemy adjacent to an obstacle.

Level 4

heat wave

-
4
-
Attack 2 [pip] all, 3+3 [damage]. At the start of your next turn, suffer 2 [damage].
8
Create one 1-hex obstacle in an adjacent empty hex.

hand of flame

-
4
-
Create one 1-hex hazardous terrain tile in the featureless hex occupied by the target.
29
2 [pip]

Level 5

rain of fire

-
5
-
Create two 1-hex hazardous terrain tiles in featureless hexes within Range 3. All allies and enemies occupying or adjacent to any of those hexes suffer 3 [damage].
21
5 [pip] 2 [pip]

magma orbs

-
5
-
3 [pip] 0 [pip]
82
Create one 1-hex hazardous terrain tile in an adjacent empty hex.

Level 6

return to the source

-
6
-
When the next enemy would suffer 3 [damage] from entering a hazardous terrain hex, negate the 3 [damage].
14
Ignore hazardous terrain during this movement. Move X self, where X is the number of different terrain types.

obsidian shield

-
6
-
When your token moves off the last slot, the attacking enemy suffers 3 [damage] and you create one 1-hex obstacle in an adjacent empty hex.
19
Suffer 2 [damage] or destroy an adjacent obstacle. Negate the next 2 [damage] you suffer this round.

Level 7

swelter

-
7
-
Destroy the terrain tile within Range 4 to perform: Attack 3 [pip] all enemies occupying or adjacent to the designated hex, 2 [xp].
32
All enemies in the same room as you suffer 2 [damage] equal to the number of hazardous tiles in the room, up to a maximum of 5 [damage] per enemy.

erupting rage

-
7
-
Attack 4 [pip] [element-fire] 2 [xp]. You may push the target into hexes with 1-hex obstacle tiles. In each case, regardless of your line-of-sight, replace the obstacle tile with one 1-hex hazardous terrain tile, and the target suffers hazardous terrain damage.
70
Create one 1-hex hazardous terrain tile in an adjacent empty hex.

Level 8

feed the beast

-
8
-
Destroy one adjacent obstacle tile to create two 1-hex hazardous terrain tiles in featureless hexes adjacent to the designated hex. Each enemy occupying the designated hex or the hexes with the created tiles suffers 5 [damage].
27
Destroy one adjacent hazardous terrain tile to cause the target of your next attack this round to suffer hazardous terrain damage after the attack.

cinder lance

-
8
-
2 [xp] [element-fire] [element-ice]
90
2 [pip]

Level 9

stone armor

-
9
-
Whenever you would suffer 2 [damage], you may destroy an adjacent obstacle to negate the 2 [damage].
9
Move 1 [pip] where X is the number of adjacent hexes with obstacles or objectives.

calamity

-
9
-
1-hex obstacle tiles in empty hexes in the same room as you. All enemies in this room suffer 4 [damage].
35
Control all enemies in the same room as you: with you controlling the abilities.
Meteor (Pyroclast)
Frosthaven
Hand Size: 10
Health Pool: Medium