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Cards

Level 1

death sentence

-
1
-
Attack [attack] 2\nPOISON [poison] 3
8
Move [move] 5\nRemove difficult terrain from every hex you enter with this movement.

still river algae

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1
-
Loot [loot] 1\nSTRENGTHEN [strengthen]\nRange [range] 1
9
Create difficult terrain in the hex you occupy if it contains no overlay tiles.\nMove [move] 3

blood thinner

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1
-
Attack [attack] 1\nWOUND [wound]
11
IMMOBILIZE [immobilize] and WOUND [wound]\nRange [range] 2

flailing ivies

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1
-
Attack [attack] 0
13
Summon Flailing Ivies\nThis summon must be placed in difficult terrain within Range [range] 3

lashing vines

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1
-
Attack [attack] 0
13
Summon Flailing Ivies\nThis summon must be placed in difficult terrain within Range [range] 3

bogstep

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1
-
Attack [attack] 2\nIMMOBILIZE [immobilize]\nAdd +2 Attack [attack] and gain [xp] if you occupy difficult terrain.
16
You are unaffected by difficult and hazardous terrain.\nMove [move] 6 [pip]

mudslide

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1
-
Attack [attack] 2\nTarget [target] 2\nAdd +1 Attack [attack] and MUDDLE [muddle] if the target occupies difficult terrain.
18
Create difficult terrain in the hex you occupy if it has no overlay tiles, and in up to two adjacent hexes with no overlay tiles.

ground solvent

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1
-
POISON [poison]\nRange [range] 3\nCreate difficult terrain in any of the targeted hexes containing no overlay tiles\nAttack [attack]\nTarget all enemies in the targeted area
63
Move [move] 3\nThis movement must end in difficult terrain\nAttack [attack] 2

paralytic agent

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1
-
Attack [attack] 1
76
Move [move] 4

neurotoxin

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1
-
Attack [attack] 1\nRange [range] 3\nTarget [target] 2\nPOISON [poison]\nMUDDLE [muddle]
84
Move [move] 3\nHeal [heal] 3\nRange [range] 1\nPOISON [poison]

serpent's kiss

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1
-
Attack [attack] 1\nPOISON [poison]
89
Place this card in one adjacent ally’s active area and treat it as if they own the card.\nAny time you would gain POISON [poison], perform Heal [heal] 1, Self instead.

Level X

sinkhole

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X
-
Attack [attack] 1\nRange [range] 3\nIMMOBILIZE [immobilize]\nCreate difficult terrain in all targeted hexes that contain no overlay tiles.
29
Move [move] 3\nAll allies are unaffected by difficult terrain this round.

volatile tonic

-
X
-
Attack [attack] 1\nRange [range] 2\nAdd WOUND [wound] 2 if the target has POISON [poison] and add POISON [poison] 2 if the target has WOUND [wound].\nGain [xp] if a condition is applied.
31
WOUND [wound] 2\nRange [range] 2

copperneck berries

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X
-
Heal [heal] 4
70
Move [move] 3\nSTRENGTHEN [strengthen]\nRange [range] 1\nPOISON [poison]

Level 2

airborne spores

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2
-
POISON [poison] 98\nAll figures in the targeted area gain POISON [poison].\nAll enemies adjacent to you in the targeted area gain POISON [poison] 2.
21
Attack [attack] 0\nMUDDLE [muddle]\nTarget all enemies with POISON [poison] within Range [range] 3

throwing daggers

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2
-
On your next three melee attacks, add Range [range] 3 to the attack.\nAttack [attack] 2
49
Move [move] 3\nMove [move] 2\nJump [jump]

Level 3

potent mixture

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3
-
DISARM [disarm]\nSelf\nDuring any of your attacks, you may discard this card to add POISON [poison] 3 to the attack and gain [xp]
17
Move [move] 2\nAdd +X Attack [attack] to your next attack this round, where X is the POISON [poison] value of the target.

hide and seek

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3
-
Range [range] 1\nLoot [loot] 1\nYou may loot up to three additional hexes containing difficult or hazardous terrain within three hexes of you.\nGain [xp] if you loot three or more money tokens.
43
Create difficult terrain in the hex you occupy if it contains no overlay tiles.\nMove [move] 3\nGain INVISIBLE [invisible] if you occupy difficult terrain.

Level 4

radiant forest fungi

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4
-
Create difficult terrain in two hexes with Range [range] 1 containing no overlay tiles\nYou and all allies gain Shield [shield] 2 on all attacks targeting you while occupying difficult terrain this round.
6
Move [move] 3\nThis movement is unaffected by difficult terrain. Each time you enter a hex containing difficult terrain with this movement, add +1 Move [move].

fireroot sap

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4
-
Add +3 Attack [attack] and WOUND [wound] to your next attack.
91
Move [move] 2\nAttack [attack] 1\nWOUND [wound]

Level 5

compound toxin

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5
-
Attack [attack] 2\nAdd POISON [poison] 3 and gain [xp] if the target has POISON [poison], otherwise add POISON [poison].
61
Each time an enemy is affected by difficult terrain, or difficult terrain is created in a hex occupied by a non-flying enemy, that enemy gains POISON [poison] 2.

personal poison

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5
-
Any time an enemy of one type gains POISON [poison], it also gains WOUND [wound]. Remove the character token when this card is discarded.\nAttack [attack] 2\nPOISON [poison]
86
WOUND [wound] and POISON [poison]\nSelf\nAdd +1 Attack [attack] and PIERCE [pierce] 2 to all your attacks while you have WOUND [wound] and POISON [poison].

Level 6

anticoagulant

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6
-
Attack [attack] 1\nWOUND [wound]
12
Move [move] 2 [pip]\nJump [jump]\nMove [move] 3 [pip]\nJump [jump]

tainted waters

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6
-
Attack [attack] 2\nWOUND [wound] 2\nPOISON [poison] 2\nTarget all enemies within Range [range] 4 occupying difficult terrain.
88
Move [move] 5\nIMMOBILIZE [immobilize]\nTarget one adjacent enemy\nCreate difficult terrain in the hex occupied by the target if it contains no overlay tiles

Level 7

sludge bomb

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7
-
Attack [attack] 2\nRange [range] 3\nIMMOBILIZE [immobilize]\nWOUND [wound]\nCreate difficult terrain in the hex occupied by the target if it contains no overlay tiles and in up to three hexes adjacent to it containing no overlay tiles.
7
Remove difficult terrain from up to four hexes within Range [range] 1 and place them on this card.\nAdd POISON [poison] X to your next attack, where X is the number of tiles on this card.

wild stings

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7
-
Attack [attack] 1\nTarget [target] 2\nPOISON [poison]\nAttack [attack] 2
71
Summon Crypt Nettle\nOn death: POISON [poison]\nThis summon must be placed in difficult terrain within Range [range] 3

Level 8

twist the blade

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8
-
Attack [attack] 1\nPOISON [poison] 2\nAttack [attack] 1\nPOISON [poison]\nAdd +2 Attack [attack], Advantage and gain [xp] if this attack targets the same enemy as the previous Attack ability.
19
Move [move] 3\nAttack [attack] 2\nPOISON [poison]\nMove [move] 2

whitefire balm

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8
-
Place this card in one adjacent ally’s active area and treat it as if they own the card.\nIf this card is discarded, return it to your discard pile.\nOn the next two sources of damage from an attack targeting you, gain Shield [shield] 3 and Retaliate [retaliate].
20
Attack [attack] 1\nWOUND [wound]\nSTUN [stun]

Level 9

complex toxicology

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9
-
DISARM [disarm] all enemies with WOUND [wound]\nWOUND [wound] all enemies with MUDDLE [muddle]\nMUDDLE [muddle] all enemies with POISON [poison]\nAll enemies in the same room as you with two or more negative conditions suffer 2 damage.
35
Attack [attack] 1\nRange [range] 3\nTarget [target] 2\nPOISON [poison]\nMUDDLE [muddle]\nWOUND [wound]

lingering swamp moss

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9
-
Attack [attack] 2\nPOISON [poison]
94
Each time an enemy is affected by difficult terrain, or difficult terrain is created in a hex occupied by a non-flying enemy, that enemy gains IMMOBILIZE [immobilize]. Whenever an enemy ends its turn on difficult terrain, it loses IMMOBILIZE [immobilize].
Sprig (Mirefoot)
Crimson Scales
Hand Size: 8
Health Pool: Low
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