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Drill (Metal Mosaic)
Frosthaven
Hand Size: 8
Health Pool: Low

Cards

Level 1

steam armor

-
1
-
2 [pip], 4 [pip]
17

pressure build-up

-
1
-
20

rocket boots

-
1
-
22
3 [pip] 2 [pip] 3 [pip]

super heat transfer

-
1
-
25

beam axe

-
1
-
To ai pide Dor go CEST
29
All adjacent [pip] enemies suffer 1 [pip]

steel piston

-
1
-
Whenever you perform an attack ability, you may 1 [xp] and discard this card to add +2 [pip] to one attack and gain 1 [xp].
40
2 [pip] 3 [pip]

memory drive

-
1
-
64
Add +1 [pip] for each pair of cards in your discard pile.

power core

-
1
-
83
3 [pip] self

ancient drill

-
1
-
2 [pip], 34 [pip], 1 [pip]
90
You may destroy one adjacent obstacle to 4 [pip].

Level X

curious gear

-
X
-
enemy adjacent
12
Control one enemy within 4 [pip]

recursion

-
X
-
50
On your next [pip] instead

processing

-
X
-
95

Level 2

bronze plating

-
2
-
You cannot perform move abilities
18
Add +1 [attack] to all your melee attacks this round.

release valve

-
2
-
30
3 [pip] self

Level 3

stress vents

-
3
-
Discard this card when you have 1 [xp]
15

electrical discharge

-
3
-
26

Level 4

magnetic field

-
4
-
21

energy conversion

-
4
-
23
Whenever you are

Level 5

heat conduction

-
5
-
11
Whenever an ally ends their move ability adjacent to you, you may 1 [xp] to perform 2 [pip] self

radiation

-
5
-
37
On your next FX effect while adjacent to at least one enemy, one adjacent enemy suffers that instead.

Level 6

scalding blast

-
6
-
2 [pip], 4 [pip], 2 [pip]
45
3 [pip]

steam core

-
6
-
71
Whenever you perform a move ability, you may 1 [xp] and discard this card to add +2 [pip] and gain 1 [xp].

Level 7

cryogenic hibernation

-
7
-
You cannot perform attack abilities. At the end of each of your turns, gain 1 [xp]
19
+2 [pip], + [pip]

heated drill

-
7
-
80
Add 1 [pip] for each pair of

Level 8

curious machinery

-
8
-
controlled
11
Treat the next 3 traps you spring during movement as a trap instead, with value equal to the trap’s value

piston barrage

-
8
-
33
All adjacent enemies suffer 2 [pip]. Destroy all adjacent obstacles.

Level 9

unstable core

-
9
-
You become exhausted.
10
Once per turn, when you perform an attack ability, you may 1 [xp] to add +3 [pip] to one attack, or, when you perform a move ability, you may 1 [xp] to add +3 [pip]. When you have 1 [xp] or 1 [xp] at the end of your turn, 2 [pip] and discard this card.

polarity shift

-
9
-
enemies suffer 3 [pip]
79