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Level 1

flickering lights

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1
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Attack [attack] 3 [pip]\nIf a target occupies the hex, generate the element shown.\nYou may Move [move] 1 into any of the depicted black hexes. If you do, generate [element-dark]
19
Heal [heal] 2\nSelf\nLoot [loot] 1\nIf you loot two or more money tokens with this ability, generate [element-dark]

shimmering scuttle

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1
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Attack [attack] 2 [pip]\n[element-light] +1 Attack [attack]\nYou may Move [move] 2 into any of the depicted black hexes. If you do, generate [element-dark]
21
Add MUDDLE [muddle] to all Glow [glow] abilities targeting enemies this round.\nMove [move] 2 [pip]

soft glow

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1
-
During your turn:\nSTRENGTHEN [strengthen]\nWhen another Glow [glow] is played, discard this card
24
Move [move] 2 [pip]

burning sparks

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1
-
Attack [attack] 1\nPIERCE [pierce] 1\n[element-fire] +1 Attack [attack]\n[element-dark] +1 Attack [attack]
33
Attack [attack] 2 [pip]\nMove [move] 1 [pip]

radiant glare

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1
-
During your turn:\nWhen another Glow [glow] is played, discard this card
36
Move [move] 2 [pip]

chilling wave

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1
-
Attack [attack] 3 [pip]\n[element-ice] STUN [stun]\nYou may Move [move] 1 into any of the depicted black hexes. If you do, generate [element-dark]
39
Add STUN [stun] to your next Glow [glow] ability this round.\nPerform a Glow [glow] ability without consuming an element.

violent flash

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1
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Attack [attack] 3 [pip]\nIf a target occupies the hex, generate the element shown.
40
Move [move] 2 [pip]\nMove [move] 2 [pip]

frosty glimmer

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1
-
Heal [heal] 2\nRange [range] 3\n[element-light] +1 Heal [heal], +1 Range [range]\nTarget [target] 2
55
Move [move] 3 [pip]\n[element-light] +1 Move [move], Jump [jump]\nIgnore all traps and disarm one trap moved through

heat waves

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1
-
During your turn:\nWhen another Glow [glow] is played, discard this card
73
Move [move] 2 [pip]

torrid radiation

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1
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Attack [attack] 3 [pip]\nPIERCE [pierce] 1\nTarget suffers 1 damage\nYou may Move [move] 1 into any of the depicted black hexes. If you do, generate [element-dark]
76
Move [move] 3 [pip]\nAll adjacent enemies suffer 1 damage.\nFor each enemy who suffered damage this way, generate [element-dark]

moonbeam

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1
-
During your turn:\nCURSE [curse]\nWhen another Glow [glow] is played, discard this card
85
Move [move] 2 [pip]

Level X

solid light

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X
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Shield [shield] 1\nSelf\nRetaliate [retaliate] 1\nSelf\nThe first time you are targeted by an attack this round, generate [element-light].
12
Move [move] 3 [pip]\n[element-light] + Move [move], Jump [jump]\nHeal [heal] 2\nRange [range] 2

sparkling glow

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X
-
Attack [attack] 4 [pip]
27
The next time you perform a Glow [glow] ability this round, all allies in the depicted area perform Heal [heal] 2, Self.\nMove [move] 2 [pip]

trickling sting

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X
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Attack [attack] 2 [pip]\nwhere X is equal to the number of elements that are Strong or Waning, up to 4.
43
Move [move] 3 [pip]\nCreate a 4 damage trap in an adjacent empty hex and gain [element-dark].\nGenerate [element-dark] and gain [element-dark] when the trap is sprung by an enemy.

Level 2

darkened overcast

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2
-
All enemies within Range [range] 3 gain Disadvantage on all their attacks this round.
10
Whenever you perform a Glow [glow] ability, gain Shield [shield] 1 for the rest of the round.

luminescence

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2
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During your turn:\nHeal [heal] 2\nAffect all allies\nWhen another Glow [glow] is played, discard this card
66
Move [move] 3 [pip]\n+1 Move [move]\nHeal [heal] 1\nSelf

Level 3

shining diversion

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3
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During your turn:\nShield [shield]\nAffect all allies in the depicted area\nWhen another Glow [glow] is played, discard this card
29
Move [move] 3 [pip]\nMUDDLE [muddle]\nTarget all adjacent enemies\nMove [move] 2 [pip]

blackened rage

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3
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Attack [attack] 3 [pip]\n[element-fire] +1 Attack [attack]\nIMMOBILIZE [immobilize]\nYou may Move [move] 1 into any of the depicted black hexes. If you do, generate [element-dark]
45
Move [move] 3 [pip]\nJump [jump]\nAll enemies moved through suffer 1 damage.

Level 4

empowering rays

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4
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Attack [attack] 4 [pip]\nGain [element-light] for each enemy
57
Add POISON [poison] to your next Glow [glow] ability targeting enemies this round.\nMove [move] 3 [pip]

floodlight

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4
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POISON [poison]\nHeal [heal] 2\nAffect one ally in a depicted black hex\nYou may Move [move] 2, Jump [jump] into any of the depicted black hexes. If you do, generate [element-dark]
71
You are immune to IMMOBILIZE [immobilize].\nThe next three times you would generate [element-dark], generate [element-light] and the element shown instead and gain [element-light].

Level 5

shadow claws

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5
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During your turn:\nWhen another Glow [glow] is played, discard this card
25
Remove one negative condition from Self.\nMove [move] 2 [pip]\nAny time you consume at least one element when performing a Glow [glow] ability, you may generate and discard this card. This element must be different than any

colorful wavelengths

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5
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Attack [attack] 5 [pip]\nPIERCE [pierce] 2\nPUSH [push] 2, CURSE [curse]
83
Attack [attack] 3 [pip]\nPerform a Glow [glow] ability without consuming an element.

Level 6

encompassing aura

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6
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Shield [shield] 1 and Retaliate [retaliate] 1\nAffect self and all allies in the depicted area\n[element-light] +1 Shield [shield] +1 Retaliate [retaliate]
11
IMMOBILIZE [immobilize]\nTarget all adjacent enemies\nMove [move] 2 [pip]\nWOUND [wound]\nTarget all adjacent enemies

imposing brilliance

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6
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Attack [attack] 3 [pip]\nIf a target occupies the hex, add the condition shown to the attack.\nYou may Move [move] 1 into any of the depicted black hexes. If you do, generate [element-dark]
86
Move [move] 3 [pip]\nIf you end this movement in a hex adjacent to at least one enemy, generate [element-dark]\nIf you end this movement adjacent to at least one ally, generate [element-light]

Level 7

photonic defense

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7
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Shield [shield] 3 or Retaliate [retaliate] 3 for the attack and generate the element shown.
9
Move [move] 3 [pip]\nAfter you perform a Glow [glow] ability this round, perform Move [move] 3 [pip].

gamma energy

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7
-
During your turn:\nAll enemies in range suffer 1 damage\nWhen another Glow [glow] is played, discard this card
65
Consume all Strong or Waning elements.\nAttack [attack] X\nRange [range] 3\nTarget [target] X\nwhere X is equal to the number of elements consumed

Level 8

optical refraction

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8
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Attack [attack] 5 [pip]\nPIERCE [pierce] 3\nYou may Move [move] 2, Jump [jump] into any of the depicted black hexes. If you do, generate [element-dark]
37
Once per round, if you perform a Glow [glow] ability, you may discard that card from your active area. If you do, all enemies targeted with the ability suffer 2 damage and all allies in the targeted area perform Heal [heal] 2, Self.

dominating illumination

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8
-
During your turn:\nAdd +1 Attack [attack] to all your attacks this round.\nWhen another Glow [glow] is played, discard this card
51
Attack [attack] 3 [pip]\nYou may Move [move] 2 into any of the depicted black hexes. If you do, generate [element-dark]

Level 9

blazing pincers

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9
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Attack [attack] 4 [pip]\nIf a target occupies the hex, add the condition shown to the attack.\nYou may Move [move] 2 into any of the depicted black hexes. If you do, generate [element-dark]
59
Move [move] 3 [pip]\nAttack [attack] 3 [pip]

light the way

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9
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During your turn:\nSummon Gleaming Squid\nPIERCE [pierce] 4\nWhen another Glow [glow] is played, discard this card
93
Once per turn, if you move four or more hexes during your turn, generate [element-light] or [element-dark]
Crescent Sun (Luminary)
Crimson Scales
Hand Size: 8
Health Pool: Low
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