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Level 1

find an opening

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1
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Attack [attack] 3 [pip]\nThis attack ignores all Retaliate damage\nPIERCE [pierce] 2
15
Voidsight\nAll allies add +1 Attack [attack] to all attacks\ntargeting enemies that are adjacent to\nyou or a Void pit obstacle this round.

void step

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1
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Teleport 2\nAttack [attack] 2 [pip]\nAttack [attack]
20
Suffer 1 damage and gain [element-dark].\nTeleport 4

enervating strike

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1
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Attack [attack] 2 [pip]\nMUDDLE [muddle], POISON [poison]\nHeal [heal] 2 [pip]\nSelf
25
Move [move] 4 [pip]\nJump [jump]\nYou and all adjacent figures\nsuffer 2 damage. Gain [element-dark] [element-dark].

touch of the void

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1
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Voidsight\nAttack [attack] 1 [pip]\nSTUN [stun]\nAttack [attack]
29
Heal [heal] 7\nRange 1\nWOUND [wound]\nPOISON [poison]

borrowed vitality

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1
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Heal [heal] 3 [pip]\nSelf\nYou may cause one adjacent ally to\nsuffer 2 damage to add +2 Heal [heal]\nand gain [element-dark] [element-dark].
37
Move [move] 3 [pip]\nHeal [heal] 2\nSelf\nREGENERATE [regenerate]

untethered advance

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1
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Attack [attack] 3 [pip]\n+1 Attack [attack]\nMove [move] 2
46
Move [move] 3 [pip]\nYou may disarm one adjacent trap\nor destroy one adjacent obstacle.\nIf you do, gain [element-dark]

withering deluge

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1
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Attack [attack] 3 [pip]\nWOUND [wound]\n+2 Attack [attack]
47
You may create a Void pit obstacle in an\nempty hex within Range 2 and gain [element-dark]\nMove [move] 3

nether blades

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1
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Voidsight\nAttack [attack] 2 [pip]\nGain [element-dark] for each enemy targeted
55
Move [move] 2 [pip]\nTeleport 4 instead

reaching darkness

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1
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Attack [attack] 2 [pip]\nRange 5
79
One enemy within Range 5 suffers 2\ndamage. You may Teleport 3 to a\nhex adjacent to that enemy and perform\nAttack [attack] 2\nSTUN [stun]

channel the void

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1
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You and all adjacent figures\nsuffer 1 damage. Gain [element-dark].\nYou may disarm one adjacent trap\nor destroy one adjacent obstacle.\nIf you do, gain [element-dark] and [xp].
88
Attack [attack] 1\nWOUND [wound]

Level X

one with nothingness

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X
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Voidsight\nINVISIBLE [invisible]\nand DISARM [disarm]\nSelf
31
Move [move] 3 [pip]\nTeleport 2\nMUDDLE [muddle]\nSelf

greed before need

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X
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Loot [loot] 1\nOne adjacent enemy suffers 1 damage.\nIf they do, gain [element-dark].
33
Move [move] 3 [pip]

hollow embrace

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X
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Attack [attack] 2\nRange 2\nTarget 2\nWOUND [wound]\nIf they do, gain [element-dark]. That ally suffers\n1 damage per enemy attacked.
53
Heal [heal] 2\nRange 3\n+1 Heal [heal], REGENERATE [regenerate]

Level 2

shrouded grasp

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2
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Attack [attack] 3 [pip]\nIMMOBILIZE [immobilize]\nINVISIBLE [invisible]\nCURSES [curse]\nSelf
23
Move [move] 2 [pip]\nPULL [pull] 2 [pip]\nRange 3\nGain [element-dark] if you pull the target\ninto a hex adjacent to you

nether binding

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2
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PUSH [push] 3 [pip] and\nIMMOBILIZE [immobilize]\nTarget one adjacent enemy\nYou may place one Void pit obstacle in an\nempty hex adjacent to the pushed enemy.\nIf you do, gain [element-dark] and [xp].
64
Teleport 5\nThis teleport must end in a\nhex adjacent to an ally.\nHeal [heal] 4\nAffect one adjacent ally

Level 3

empowered assault

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3
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Move [move] 1\nAttack [attack] 4 [pip]\nTeleport 2\nMUDDLE [muddle]
19
Suffer 2 damage. Gain [element-dark] [element-dark].\nTeleport 4\nSTUN [stun]\nTarget one adjacent enemy

majestic malevolence

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3
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Attack [attack] 3\nRange 3\nHeal [heal] 3\nRange 1\nYou may perform these abilities as if you were\noccupying a hex with a Void pit obstacle.
89
You may create a Void pit obstacle in an\nempty hex within Range 3 and gain [element-dark]\nAttack [attack] 3\nMUDDLE [muddle]\nTarget an enemy adjacent

Level 4

obliterate

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4
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Attack [attack] 4 [pip]\nRange 4\n+2 Attack [attack], DISARM [disarm]\nCreate a Void pit obstacle in the hex of\neach enemy killed with this ability.
13
Move [move] 4 [pip]\nPUSH [push] 2 [pip]\nYou may push the target into hexes\ncontaining obstacles. If you do, gain [element-dark].\nFor each obstacle, destroy that obstacle

void-enhanced armory

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4
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Self\nAttack [attack] 3\nAttack [attack]
17
You may add\n+1 Attack [attack] to all of your attacks for\nthe entire round.

Level 5

stalking quarry

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5
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Teleport to a hex adjacent to an\nenemy that is adjacent to no other figures\nAttack [attack] 4\n+2 Attack [attack]\nIMMOBILIZE [immobilize]
14
Move [move] 4 [pip]\nShield [shield] 1\nSelf

sever reality

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5
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Destroy one adjacent obstacle.\nIf you do, gain [element-dark] and [xp].\nAttack [attack] 4 [pip]\nWOUND [wound]\nTargeting one enemy adjacent\nto the destroyed obstacle.
78
Voidsight\nTeleport 3\nAttack [attack] 2

Level 6

enduring darkness

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6
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WARD [ward]\nSelf\nDamage taken by you this\nround does not remove WARD [ward].
26
Move [move] 3 [pip]\nHeal [heal] 3 [pip]\nRange 1\nREGENERATE [regenerate]

implosion

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6
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Create a Void pit obstacle in an\nempty hex within Range 3\nAttack [attack] 3\nMUDDLE [muddle]\nTarget all enemies adjacent to\nany one Void pit obstacle
49
Move [move] 4 [pip]\nPULL [pull] 1\nTarget all figures within Range 2

Level 7

ruinous barrage

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7
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Attack [attack] 5 [pip]\nPOISON [poison]\nAttack [attack] 6\nWOUND [wound]\nSTUN [stun]\nTarget one adjacent enemy
38
Attack [attack] 3 [pip]\nIMMOBILIZE [immobilize]\nSuffer 1 damage and gain [element-dark].\nTeleport 3

gateway to the abyss

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7
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Create a Void pit obstacle in an\nempty hex within Range 2.\nAttack [attack] 3 [pip]\nWOUND [wound]\nTarget all enemies adjacent to each Void\npit obstacle. All allies adjacent to any Void\npit obstacle suffer 3 damage.
66
Move [move] 4 [pip]\nTeleport one adjacent figure to\nany hex within Range. If you do,\nthat figure suffers 2 damage.

Level 8

entropy unleashed

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8
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Attack [attack] 2 [pip]\nPOISON [poison]
28
Heal [heal] 5\nRange 3\nTarget 3\nCURSES [curse]\nREGENERATE [regenerate]\nTarget any enemy or affect any ally

tendrils of night

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8
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Loot [loot] 2\nAll figures in a looted hex suffer 2 damage\nGain [element-dark] for each damaged figure.\nINVISIBLE [invisible]\nSelf
44
Destroy one Void pit obstacle within 6 hexes\nIf you do, you may Teleport to\nthat obstacle’s hex and then perform\nAttack [attack] 3\nPOISON [poison]

Level 9

prescient voidmastery

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9
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The first time each enemy ends a move\nability adjacent to you this round, perform\nAttack [attack] 3 [pip]\nTargeting that enemy\nDuring these attacks, you may\n+2 Attack [attack], DISARM [disarm]
11
Move [move] 4 [pip]\nSuffer 3 damage. All figures adjacent to\nany hex you enter during this movement\nsuffer 1 damage and gain WOUND [wound].

no escape

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9
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PULL [pull] 3\nRange 4\nYou may pull the target into hexes\ncontaining obstacles. In each case, the\nobstacle is destroyed, the target suffers 3\ndamage, gains STUN [stun] and WOUND [wound]\nand you gain [element-dark].
57
Create up to two Void pit\nobstacles in empty hexes\nwithin Range 4.\nTeleport 9\nThis teleport must end in a hex
Vortex (Hollowpact)
Crimson Scales
Hand Size: 8
Health Pool: Low
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