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Hatchet
Jaws Of The Lion
Hand Size: 10
Health Pool: Medium

Cards

Level 1

the favorite

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1
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Place one of your character tokens on this\ncard. You may add +3 Attack [attack] to any of your\nranged attacks by moving the token from\nthis card to the target after the attack ability\nis resolved. When that target dies, place the\ntoken on the hex in which it died. If you loot\nthat hex, return the token to this card.
17
WOUND [wound]\nTarget one adjacent enemy\nMove [move] 3\nJump [jump]

second wind

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1
-
Heal [heal] 6\nSelf
18
Move [move] 3\nAdd +2 Move [move] and gain 1 [xp] if\nyou killed an enemy this round.

center mass

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1
-
Attack [attack] 3\nRange [range] 3
24
Move [move] 3\nPUSH [push] 2\nTarget one adjacent enemy

close cuts

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1
-
Attack [attack] 3
25
Attack [attack] 2\nMove [move] 2

stopping power

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1
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Attack [attack] 3\nRange [range] 2
35
Move [move] 5\nJump [jump]\nIMMOBILIZE [immobilize]\nTarget all enemies adjacent to any hex\nyou entered during the movement

follow through

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1
-
Attack [attack] 2\nRange [range] 4\nAdd +2 Attack [attack] and gain 1 [xp] if\nthe target has your Favorite token.
39
Move [move] 2\nPUSH [push] 2\nTarget one adjacent enemy

retrieval

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1
-
Attack [attack] 2\nIf the target has your Favorite token,\nreturn the token to its card.
46
Move [move] 1\nLoot [loot] 1

disorienting barrage

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1
-
Attack [attack] 1\nRange [range] 3\nTarget [target] 3\nMUDDLE [muddle]
51
Move [move] 2\nAll adjacent enemies suffer 1 damage.\nMove [move] 1\nAll adjacent enemies suffer 2 damage.

power pitch

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1
-
Attack [attack] 6\nRange [range] 3
60
Move [move] 3

double throw

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1
-
Attack [attack] 3\nRange [range] 4\nTarget [target] 2
64
Double the value of your\nnext attack this round.

Level X

fancy hat

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X
-
Move [move] 3\nShield [shield] 2
12
Add +1 Attack [attack] to all\nyour attacks this round.

extra lift

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X
-
Attack [attack] 2\nRange [range] 3\nAttack [attack] +2 Range [range] 1
21
Move [move] 2\nOn your next four Move abilities, add +2 Move [move].

care package

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X
-
Attack [attack] 2\nRange [range] 3\nHeal [heal] 2\nTarget one ally adjacent\nto the target of the attack
30
Move [move] 3\nHeal [heal] 1\nRange [range] 1

Level 2

repeat shot

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2
-
Attack [attack] 3\nRange [range] 3\nAdd +2 Attack [attack] and gain 1 [xp] if\nthe target has your Favorite token.
31
Attack [attack] 5\nRange [range] 3

ricochet

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2
-
Attack [attack] 2\nRange [range] 3\nAttack [attack] 2\nTarget a different enemy within Range [range] 2\nof the target of the previous Attack ability
56
On your next four attacks when possible, one\nenemy adjacent to the target suffers 2 damage.

Level 3

sharpened blades

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3
-
On your next five attacks,\nadd +1 Attack [attack] and WOUND [wound].
44
Move [move] 4\nAdd +2 Move [move]

fearsome efficiency

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3
-
Attack [attack] 6\nRange [range] 4\nIf this attack kills the target, one enemy\nadjacent to the hex in which it died suffers\nX damage, where X is the amount of damage\nthe target would have suffered in excess of\nwhat was needed to kill it.
58
Attack [attack] 1\nRange [range] 3\nAdd +2 Attack [attack] and gain 1 [xp] if\nyou killed an enemy this round.

Level 4

ripped from the flesh

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4
-
Loot [loot] 1\nIf an adjacent enemy has your Favorite\ntoken, you may return the token to its card.\nIf you do, the adjacent enemy suffers\n2 damage and gains WOUND [wound].
20
Heal [heal] 3\nRange [range] 2\nAdd STRENGTHEN [strengthen] and gain 1 [xp] if\nyou killed an enemy this round.

overwatch

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4
-
Attack [attack] 3\nRange [range] 4\nAttack [attack] +1 Range [range] 1
40
The next five times an enemy ends a Move\nability within Range [range] 5, perform an Attack [attack] 2,\nRange [range] 5 action targeting that enemy.

Level 5

the new favorite

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5
-
Place the Axe token on this card. You may add\n+3 Attack [attack], WOUND [wound], and PUSH [push] 1 to any\nof your ranged attacks by moving the token from\nthis card to the target after the attack ability is\nresolved. When that target dies, place the token\non the hex in which it died. If you loot that hex,\nreturn the token to this card. This card cannot\nbe active while “The Favorite” is active.
15
Attack [attack] 2\nIMMOBILIZE [immobilize]\nMove [move] 4

Level 6

quick turnaround

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6
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Attack [attack] 4\nRange [range] 3\nPUSH [push] 2
11
Move [move] 3\nIf your Favorite token is in or adjacent\nto your hex, you may perform\nLoot [loot] 1

bombardment

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6
-
Attack [attack] 3\nRange [range] 3\nAttack [attack] 3\nRange [range] 3\nAttack [attack] 3\nRange [range] 3
54
Move [move] 3\nAll adjacent enemies suffer 1 damage.\nPUSH [push] 1\nTarget all adjacent enemies

Level 7

brutalize

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7
-
Attack [attack] 4\nAdd +2 Attack [attack] and gain 1 [xp] if the\ntarget has your Favorite token,\nthen return the token to its card.
22
Attack [attack] 5\nRange [range] 4\nSTUN [stun]

excessive force

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7
-
On your next five attacks targeting an enemy\nthat has your Favorite token, add +2 Attack [attack].
47
Move [move] 3\nAttack [attack] 2\nRange [range] 2

Level 8

shrapnel

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8
-
Attack [attack] 2\nRange [range] 3\nTarget [target] 2\nWOUND [wound]
37
The next time you kill an enemy, all enemies adjacent to the\nhex in which it died suffer 2 damage.

camaraderie

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8
-
Heal [heal] 3\nSelf\nHeal [heal] 3\nTarget one adjacent ally
75
Move [move] 3\nAdd +2 Attack [attack] to your next attack\nthis turn if you are adjacent to an ally.

Level 9

heart seeker

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9
-
Attack [attack] 4\nRange [range] 3\nSTUN [stun]
32
The next four times you kill an enemy, perform\na Heal [heal] 3, Range [range] 2, BLESS [bless] action.

executioner's axe

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9
-
One adjacent normal or elite\nenemy suffers 12 damage.
79
If you killed an enemy this round,\nreturn your Favorite token to its card\nand gain 1 [xp]