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Cards

Level 1

faceless entity

-
1
-
Attack [attack] 2 [pip]
12
Move [move] 2 [pip]

high impact projectiles

-
1
-
Attack [attack] 3 [pip]
16
Grant two of your summons: [element-fire]

interference

-
1
-
All adjacent allies and enemies suffer 1 damage.
21
All enemies that target one of your adjacent summons with an attack this round target you with the attack instead, regardless of range or line-of-sight.

reaper function

-
1
-
Attack [attack] 2 [pip]
32
Move [move] 2 [pip]

prepare for deployment

-
1
-
Move [move] 4 [pip]
64
Move [move] 4 [pip]

launch pod

-
1
-
Perform a summon action as if you were occupying a hex occupied by the target of the attack ability.
77
Move [move] 2 [pip]

plated defense

-
1
-
Gain Shield [shield] 1.
80
Move [move] 2 [pip]

coiled limbs

-
1
-
Add 2 to all your move abilities.
82
Move [move] 4 [pip]

hunter-killer

-
1
-
Add +1 Attack [attack] to each of your turns.
84
All adjacent enemies suffer 2 damage.

aimed assault

-
1
-
Attack [attack] 3 [pip]\nAdd +1 Attack [attack] to all your melee attack abilities.
88
Heal [heal] 4 [pip]

reconstructive aid

-
1
-
At the start of each of your turns, perform: Heal [heal] 2.
90
Move [move] 3 [pip]

Level X

reassemble

-
X
-
Instead of placing your previous card's standee on the map as a summon, move that card to your discard pile.
27
Play one card from your lost pile to perform a summon action of the card.

remote control

-
X
-
Grant one of your summons: [element-fire]
48
Grant one of your summons: [element-earth]

shocking pulse

-
X
-
Add +1 Attack [attack] to all your attacks.
86
All adjacent allies and enemies suffer 2 damage.

Level 2

long-range missile

-
2
-
Attack [attack] 3 [pip]
19
Whenever one of your summons would suffer damage, you may instead suffer that amount of damage minus 1.

force field

-
2
-
Gain Shield [shield] 2 for the first attack that damages you each round.
78
Move [move] 2 [pip]

Level 3

hijack

-
3
-
Grant the summon placed by the transfer ability: Attack [attack] 3 [pip]
40
Control one enemy within Range [range] 3.

rapid fire

-
3
-
Add +1 Attack [attack] to all your ranged attack abilities.
92
Grant two of your summons: [element-fire]

Level 4

divergent destruction

-
4
-
Attack [attack] 3 [pip]
22
Move [move] 4 [pip]

plague protocol

-
4
-
Add +1 Attack [attack] to all your attacks.
98
Move [move] 2 [pip]

Level 5

code geminate

-
5
-
Place one card with a summon action from your hand in your active area.
28
Grant one of your summons: [element-earth]

net dispersal

-
5
-
Reduce damage for each condition on the attacker.
94
Move [move] 3 [pip]

Level 6

triage program

-
6
-
Heal [heal] 2 [pip]
13
Move [move] 2 [pip]

spinning blades

-
6
-
At the end of each of your turns, one adjacent enemy suffers 1 damage and you suffer 1 damage.
79
Move [move] 4 [pip]

Level 7

mortar shells

-
7
-
Whenever you suffer damage, one adjacent ally suffers 1 damage.
85
Move [move] 2 [pip]

recall

-
7
-
Play two cards from your lost pile to perform the summon actions of both cards without gaining the experience.
91
Grant one of your summons: [element-earth]

Level 8

burning slash

-
8
-
Attack [attack] 3 [pip]
29
Move [move] 1 [pip]

swarming bulwark

-
8
-
At the start of each of your turns, perform: Attack [attack] 3 [pip]
96
Move [move] 2 [pip]

Level 9

disassemble

-
9
-
Attack [attack] 2 [pip]
20
Kill all of your summons from actions with lost icons. For each summon killed, perform: Kill one normal or elite enemy.

heavy metal

-
9
-
Add +3 Attack [attack] to your first attack each round.
76
All adjacent allies and enemies suffer 2 damage.
Geminate
Frosthaven
Hand Size: 12
Health Pool: Medium