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Cards

Level 1

encased punch

-
1
-
Add +1 [attack] if the target is occupying icy terrain. Whenever you suffer 2 [damage] this round, one adjacent enemy suffers 1 [damage].
19
[attack] 4 [pip]

voice from below

-
1
-
Add 1 [heal] to all heals targeting you this round.
22
[move] 2 [pip]

fury of the mountain

-
1
-
Whenever you suffer 3 [damage] this round, suffer 1 less [damage].
23
[move] 2 [pip]

piercing pummel

-
1
-
[attack] 4 [pip]
30
[move] 3 [pip] [element-ice] advantage [element-ice] self where X is the amount of [damage] suffered by the targets of the attack ability

ice blast

-
1
-
[attack] 5 [pip]
32
[move] 4 [pip] [element-ice]

frost eruption

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1
-
Create one 1-hex icy terrain tile in a featureless red hex of the attack ability.
61
[attack] 4 [pip] self [element-ice] 2 [pip]

cold boulder

-
1
-
Whenever you suffer 2 [damage] from an attack this round, after the attack perform: [element-ice]
70
[move] 4

one with the mountain

-
1
-
After discarding all active round bonuses, you may [element-ice] one card you played this round from your discard by suffering 2 [damage] + (X/2) (rounded down) where X is equal to the card's level. Whenever you do not have [element-ice] gain [element-ice]
83
[move] [element-ice] self

Level X

freezing shell

-
X
-
Remove any [element-ice] and [element-wind] you have. Whenever you would gain [element-light] or [element-dark] this round, prevent the condition.
17
[attack] 1 [pip] [element-ice], [element-wind] 2 [pip]

shard launch

-
X
-
[attack] 2 [pip]
52
[move] 3 [pip] [element-ice] The target suffers 2 [damage]

primal bellow

-
X
-
Create one 1-hex icy terrain tile in a featureless hex within [range] 3.
84
[move] 3 self

Level 2

draw of the bedrock

-
2
-
[move] 2 [pip]
10
[attack] 3 [pip]

crushing crystals

-
2
-
[move] [move]
67
Create one 1-hex icy terrain tile in an adjacent featureless hex.

Level 3

frozen over

-
3
-
Create one 1-hex icy terrain tile in adjacent featureless hexes.
20
[move] [element-ice]

lacerating eruption

-
3
-
[attack] 3 [pip] [element-ice]
51
[move] 3 [pip]

Level 4

the mountain's fist

-
4
-
If the attack ability killed an enemy, perform: [move] 3 [pip]
16
[move] [element-ice] all, [element-ice] 1

packed solid

-
4
-
55
[move] 1 [pip]

Level 5

ice uppercut

-
5
-
Add +1 [attack] and [element-ice] 2 if the target is occupying icy terrain.
15
[attack] 4 [pip]

preserved fury

-
5
-
[move] 2 [pip]
49
You cannot use One with the Mountain to [element-ice] this card. [move] 2 [pip]

Level 6

thick frost

-
6
-
Whenever you suffer [damage] this round, suffer 1 less [damage].
21
[move] self

glacier slam

-
6
-
Add 3 [attack] if the target is occupying icy terrain.
84
[move] [element-ice]

Level 7

seeing stars

-
7
-
[attack] 3 [pip]
29
[attack] 3 [pip] [element-ice]

gift of the mountain

-
7
-
At the end of each of your move abilities this round, perform: [element-ice] self. Perform these attacks regardless of the attack's range.
73
[move] 3 [pip] At the end of each of your turns, perform: [element-ice] 2 self

Level 8

shattering blow

-
8
-
[attack] 4 [pip]
18
[attack] 3 [pip]

draw strength

-
8
-
If the attack ability targeted two enemies, perform: [element-ice]
28
All enemies within [range] 3 suffer 1 [damage]. For each enemy that suffered [damage] with this action, perform: [element-ice]

Level 9

bring down the mountain

-
9
-
x2 = ETE\nLass and esas) daa
9
0.\noes w 2 i\n[element-ice]

frozen spike

-
9
-
Create one 1-hex icy terrain tile in a featureless hex.
33
[attack] 4 [pip] One adjacent enemy
Fist (Frozen Fist)
Frosthaven
Hand Size: 10
Health Pool: Medium