BuildHaven Logo
ClassesGuides
Sign in
Diviner
Forgotten Circles
Hand Size: 9
Health Pool: Low

Cards

Level 1

clairvoyance

-
1
-
When any ally within Range [range] 3\nis attacked this round, consider any\npositive and [element-light] attack modifier card\nthe enemy draws to be a [element-dark] instead.
8
Reveal the top card of any two non-boss\nmonster ability card decks, then place\nup to one card of each deck on the\nbottom of its deck, and the rest on top\nof their respective decks in any order.\nReveal the top two cards of

protective aura

-
1
-
Shield [shield] 2\nAffect all allies within Range [range] 2
13
Reveal the top two cards of any\nnon-boss monster ability card deck,\nthen place them back in any order.\nReveal the top four\ncards instead.

cursed ground

-
1
-
Place one Rift token on any\nunoccupied hex within Range [range] 4.\nWhen an enemy enters a hex\ncontaining a Rift token this round, it\nsuffers 1 damage and gains CURSE [curse].
17
Loot [loot] 1\nMUDDLE [muddle]\nRange [range] 3\nTarget [target] 2

void snare

-
1
-
Place one Rift token on any\nunoccupied hex within Range [range] 3.\nWhen an enemy enters a hex\ncontaining a Rift token this\nround, it gains DISARM [disarm].
25
Attack [attack] 1\nRange [range] 3\nTarget [target] 2\nIMMOBILIZE [immobilize]

otherworldly journey

-
1
-
Force one enemy within Range [range] 3\nto Teleport [teleport] to any unoccupied\nhex within 2 hexes of you.
34
Place one Rift token in the\nhex occupied by you.\nTeleport [teleport] to any unoccupied\nhex within 4 hexes of you.

ray of light

-
1
-
Heal [heal] 4\nAffect one ally within Range [range] 3
48
Move [move] 2\nAttack [attack] 2\nRange [range] 2

dimensional transfer

-
1
-
INVISIBLE [invisible]\nSTUN [stun]\nTarget one enemy or affect\none ally within Range [range] 3
57
Place one Rift token in the\nhex occupied by you.\nTeleport [teleport] to any unoccupied\nhex within 4 hexes of you.

anticipate intricacies

-
1
-
Reveal the top five cards of your attack modifier deck, then place\nup to one card on the bottom of the deck\nand the rest on top in any order.\nReveal the top five cards instead,\nthen place up to two cards on the\nbottom of the deck and the rest\non top in any order.
79
CURSE [curse]\nRange [range] 2\nTarget [target] 2

peer into battle

-
1
-
Reveal the top four cards of\nany attack modifier deck, then\nplace them back in any order.\nReveal the top six\ncards instead.
82
Heal [heal] 1\nAffect all allies\nREGENERATE [regenerate]

Level X

inspiration from beyond

-
X
-
Place one Rift token on any\nunoccupied hex within Range [range] 4.\nWhenever an ally enters each hex\ncontaining a Rift token for the first\ntime this round, they gain BLESS [bless].
23
Move [move] 3\nHeal [heal] 1\nSelf\nREGENERATE [regenerate]

duality shards

-
X
-
Attack [attack] 3\nRange [range] 3\nPUSH [push] 1
39
Attack [attack] 2\nRange [range] 4\nPULL [pull] 1

bad omen

-
X
-
When an enemy draws a card into their attack modifier deck, you may\nplace it as the sixth card from the top instead.
66
Move one Rift token up to six hexes.\nThis movement triggers all active Rift\neffects as if an ally or enemy would have\nentered the hex containing the Rift token.\nTeleport [teleport] to any unoccupied\nhex within 6 hexes of you.

Level 2

revitalizing fount

-
2
-
Place one Rift token on any\nunoccupied hex within Range [range] 3.\nHeal [heal] 4\nAffect one ally adjacent to that Rift token\nShield [shield] 3\nAffect all allies adjacent to that Rift token
21
Place one Rift token on any\nunoccupied hex within Range [range] 3.\nPULL [pull] 2\nTarget one enemy within Range [range] 3\nof any Rift token and pull them

gift of the void

-
2
-
STRENGTHEN [strengthen]\nAffect all allies within Range [range] 2\nBLESS [bless]\nAffect one ally within Range [range] 2
72
Place one Rift token in the\nhex occupied by you.\nMove [move] 3\nRemove all negative conditions

Level 3

call of the nether

-
3
-
Teleport [teleport] to a hex occupied by an\nenemy within 4 hexes of you and\nsimultaneously Teleport [teleport], that enemy\nto the hex occupied by you.\nINVISIBLE [invisible] Self
43
Attack [attack] 3\nPOISON [poison]\nTarget an enemy occupying\nor adjacent to any Rift token

envision the course

-
3
-
Reveal the top five cards of any attack modifier deck, then\nplace them back in any order.\nReveal the top five cards\nof a second attack modifier\ndeck, then place them back\nin any order.
80
Summon 2 Ghost Falcons\n3 [heart] 3 [pip]\nFly [fly]

Level 4

cleansing rite

-
4
-
Heal [heal] 2\nAffect all allies within Range [range] 2\nRemove all CURSE cards from\nthe attack modifier deck of any healed\nfigure, then shuffle their discard\npiles back into their deck.
62
Recover up to one of your lost cards.\nAll allies may Recover a collective\ntotal of up to six of their discarded cards.

preordain the path

-
4
-
You and all allies within\nRange [range] 3 may perform\nMove [move] 2\nIf any affected ally is a summon\nor non-player character, you may\ncontrol the action for that ally.
87
Reveal the top card of all non-boss\nmonster ability card decks.\nAdditionally, you may place any\nnumber of revealed cards on the\nbottoms of their decks.

Level 5

dimensional divide

-
5
-
Place one Rift token on any\nunoccupied hex within Range [range] 5.\nWhen an enemy enters a hex containing\na Rift token this round, it gains\nWOUND [wound] and IMMOBILIZE [immobilize].
13
Teleport [teleport] to any unoccupied\nhex within 5 hexes.\nShield [shield] 1\nAffect all allies within Range [range] 2

seal their fate

-
5
-
If an enemy draws any negative\nor [element-dark] attack modifier card during\nits attack, they suffer 1 damage for\neach card drawn of that kind.
37
Move [move] 3\nAttack [attack] 2\nRange [range] 3\nCURSE [curse]

Level 6

careful attunement

-
6
-
Reveal the top three cards of your attack modifier deck, then place up to three\ncards on the bottom of the deck and\nthe rest on top in any order.\nAdditionally, reveal the top\nthree cards of all other attack\nmodifier decks, then place\nthem back in any order.
7
Move [move] 4\nWhen an ally within Range [range] 3\nis attacked this round, consider any\npositive and [element-light] attack modifier card\nthe enemy draws to be a [element-dark] instead.

enfeebling hex

-
6
-
Shuffle four [element-dark] cards into the\nmonster attack modifier deck.\nShuffle eight [element-dark] cards into\nthe deck instead.
52
MUDDLE [muddle]\nTarget all enemies\nWhen an ally enters a hex\ncontaining a Rift token this round,\nthey gain STRENGTHEN [strengthen].

Level 7

curative flux

-
7
-
Heal [heal] 3\nAffect self and all allies\nREGENERATE [regenerate]
40
STUN [stun]\nTarget all enemies within Range [range] 3\nRemove all negative conditions\non all allies within Range [range] 3.

ethereal vortex

-
7
-
Move all Rift tokens up to three hexes.\nAttack [attack] 2\nTarget all enemies occupying\na hex containing a Rift token\nPIERCE [pierce] 2\nCURSE [curse]
59
Place one of your character tokens on each\nof two separate Rift tokens. Until the end\nof the round, the hexes containing these\nRift tokens are considered adjacent to each\nother for the purpose of movement for you\nand your allies.

Level 8

anguish and salvation

-
8
-
Retaliate [retaliate] 3\nRange [range] 4\nAffect all allies
21
Heal [heal] 6\nAffect any one ally

deep contemplation

-
8
-
Attack [attack] 2
91
Reveal the top three cards of any\nmonster ability card deck, then\nplace them back in any order.\nReveal the top three cards of\na second monster ability card\ndeck, then place them back in

Level 9

planar fissure

-
9
-
Place one Rift token on any\nunoccupied hex within Range [range] 4.\nAttack [attack] 3\nTarget all enemies within\nRange [range] 2 of this Rift token\nMUDDLE [muddle]
75
Summon Twilight Archon\n3 [heart] 6 [pip]\nFly [fly]

hand of destiny

-
9
-
Reveal the top four cards of all\nattack modifier decks, then place\nany number of them on the bottom\nof their respective decks and the\nrest on top in any order.\nReveal the top six\ncards instead.
96
Search any non-boss monster ability card deck\nfor a card of your choice and remove it from\nthat deck for the remainder of the scenario.\nSearch the same deck for a\nsecond monster ability card,\nthis one without a [element-dark] icon,\nand remove it as well.