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Level 1

unstable upheaval

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1
-
Attack [attack] 4 [pip]\nTarget all adjacent enemies\nTarget all enemies up to two\nhexes away instead, 1 [xp]\nAll adjacent allies suffer 2 damage.
13
All allies suffer 1 damage.\nShield [shield] 2\nAffect all allies

rumbling advance

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1
-
Heal [heal] 4 [pip]\nRange [range] 2 [pip]
29
Move [move] 2 [pip]\nAll adjacent allies and\nenemies suffer 1 damage.

crushing grasp

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1
-
Attack [attack] 3 [pip]\nIMMOBILIZE [immobilize]
35
Loot [loot] 1

earthen clod

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1
-
Attack [attack] 2 [pip]\nRange [range] 3 [pip]\nIMMOBILIZE [immobilize]
38
Heal [heal] 2\nRange [range] 3 [pip]

rock tunnel

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1
-
Destroy one adjacent obstacle.
41
Move [move] 5 [pip]\nJump [jump]\nIMMOBILIZE [immobilize]\nTarget all enemies moved through

opposing strike

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1
-
Attack [attack] 3 [pip]
46
On the next six melee attacks\ntargeting you, gain Retaliate [retaliate] 2.

crater

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1
-
Attack [attack] 3 [pip]\nRange [range] 3 [pip]\nPUSH [push] 2 [pip]
61
All adjacent allies and enemies\nsuffer 1 damage.\nMove [move] 4 [pip]\nJump [jump]\nAll adjacent allies and enemies\nsuffer 1 damage.\n2 + 9 damage instead, 1 [xp]

avalanche

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1
-
Attack [attack] 4 [pip] [element-earth]\n[element-fire]\n5 [pip] +1 Attack, 1 [xp]\n[element-dark]\n[element-ice]
75
Create two single-hex obstacles\nin empty hexes adjacent to you.

backup ammunition

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1
-
On your next four ranged Attack actions,\ngain ADD TARGET [target].
77
Move [move] 3 [pip]

dirt tornado

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1
-
Attack [attack] 1 [pip] [element-earth]\n[element-dark]\n[element-ice] +1 Attack [attack], 1 [xp]\nMUDDLE [muddle] all allies and enemies\nin the targeted area.
82
Move [move] 3 [pip]

massive boulder

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1
-
Attack [attack] 3 [pip]\nRange [range] 3 [pip]\nAll allies and enemies adjacent\nto the target suffer 1 damage.
87
Move [move] 4 [pip]

Level X

forceful storm

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X
-
Attack [attack] 3 [pip]\nRange [range] 3 [pip]\nDISARM [disarm]\nGain 1 [xp] for each\nenemy targeted.
53
Add +2 Attack [attack] to all your\nmelee attacks this round.

heaving swing

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X
-
Attack [attack] 3 [pip]\nPUSH [push] 2 [pip]\nYou may push the target into hexes\ncontaining obstacles. In each case,\ndestroy the obstacle, the target\nsuffers 2 damage, and you gain 1 [xp]
57
Add +1 Attack [attack] to all your\nranged attacks this round.

nature's lift

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X
-
Heal [heal] 2\nRange [range] 3 [pip]\nTarget [target] 2 [pip]
64
On your next six ranged Attack actions when\n[element-earth]: Strong or Waning, [element-wind] to add +2 Range [range].

Level 2

explosive punch

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2
-
Destroy one adjacent obstacle.\nAttack [attack] 4 [pip]\nTarget all enemies adjacent\nto the destroyed obstacle
28
Move [move] 4 [pip]

sentient growth

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2
-
Attack [attack] 2 [pip]\nRange [range] 3 [pip]\nHeal [heal] 2 [pip]\nAffect all allies\nin the targeted area
78
Move [move] 2 [pip]\nHeal [heal] 1\nAffects all adjacent allies\nAttack [attack] 1 [pip]\nTarget all adjacent enemies

Level 3

blunt force

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3
-
Attack [attack] 4 [pip]\n3 [pip] +4 Attack [attack], 3 [xp]\n[element-ice]
21
Move [move] 2 [pip]\nRetaliate [retaliate] 1\nSelf

clear the way

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3
-
Move one adjacent single-hex obstacle to\nan empty hex within Range [range] 2 [pip].\nAttack [attack] 2 [pip]\nTarget all enemies adjacent to\nthe moved obstacle\n[element-earth] +1 Attack [attack], 1 [xp]
43
Move [move] 5 [pip]\nJump [jump]\nDestroy all obstacles and\ndisarm all traps moved through.

Level 4

kinetic assault

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4
-
Move [move] 1 [pip]\nAttack [attack] 4 [pip]
19
Retaliate [retaliate] 3\nRange [range] 3 [pip]

rock slide

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4
-
Create three single-hex obstacles\nin empty hexes within Range [range] 4 [pip].\nAll allies and enemies adjacent to one or\nmore created obstacle suffer 2 damage.
81
Move [move] 6 [pip]\nThe movement must be in a straight line.

Level 5

stone pummel

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5
-
Attack [attack] 3 [pip]\nMUDDLE [muddle]
32
On your next four melee attacks when possible,\ndestroy an adjacent obstacle to add +3 Attack [attack].

petrify

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5
-
Kill one normal enemy within Range [range] 4.\nCreate one single-hex obstacle in\nthe hex in which the enemy died.
47
Move [move] 3 [pip]\nIMMOBILIZE [immobilize]\nTarget all adjacent enemies

Level 6

cataclysm

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6
-
Attack [attack] 4 [pip] [element-earth]\n5 [pip] +2 Attack [attack], 1 [xp]\nIMMOBILIZE [immobilize] all allies and enemies\nin the targeted area.
26
Move [move] 3 [pip]\n[element-earth] +3 Move [move]

dig pit

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6
-
Create one 2 damage STUN [stun] trap\nin an adjacent empty hex.\nMUDDLE [muddle]\nTarget all adjacent enemies
78
Move [move] 2 [pip]\nINVISIBLE [invisible]\nSelf

Level 7

meteor

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7
-
Create one three-hex triangular obstacle\nin empty hexes within Range [range] 3 [pip].\nAttack [attack] 4 [pip]\nIMMOBILIZE [immobilize]\nTarget all enemies adjacent to the obstacle
23
Move [move] 4 [pip]\nJump [jump]

brutal momentum

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7
-
Attack [attack] 3 [pip]\nPUSH [push] 2 [pip]\nFor each hex you cannot push the target\nbecause of a wall or obstacle, the target\nsuffers 2 damage and you gain 1 [xp].
52
Add +1 Attack [attack] to all your\nranged attacks this round.\n[element-earth]: Add +2 Attack [attack] instead, 1 [xp]

Level 8

rocky end

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8
-
Destroy all obstacles within Range [range] 2.\nAttack [attack] X [pip]\nwhere X is twice the number of hexes\nthe destroyed obstacles occupied.
37
Move [move] 6 [pip]\nThe movement must end in a\nhex adjacent to an obstacle.

lumbering bash

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8
-
Move [move] 2 [pip]\nAttack [attack] 4 [pip]
85
At the start of your next five turns,\nperform a “Heal [heal] 1 Range [range] 2” action.

Level 9

pulverize

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9
-
Attack [attack] 3 [pip]\nPUSH [push] 2 [pip]\nTarget all adjacent enemies\nYou may push the targets into hexes\ncontaining obstacles. In each case, the\nobstacle is destroyed, the target suffers 2\ndamage, and you gain 1 [xp].
31
Attack [attack] 2 [pip]\nTarget all adjacent enemies\nMove [move] 5 [pip]\nJump [jump]\nAttack [attack] 3 [pip]\nTarget all adjacent enemies

blind destruction

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9
-
Attack [attack] 4\nRange [range] 4\nAll allies and enemies adjacent to\nthe target suffer damage equal to\nthe damage the target suffered.
74
Move [move] 4 [pip]\nAll allies and enemies adjacent to any\nhexes you enter during the movement\nsuffer 2 damage.
Cragheart
Gloomhaven
Hand Size: 11
Health Pool: High