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Cards

Level 1

untouchable keeper

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1
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Shield [shield] 1\nSelf\nShackled enemies treat you as if you have INVISIBLE [invisible] this round.
14
Heal [heal] 3\nSelf

rusty spikes

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1
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Create a 3 damage POISON [poison] trap in an adjacent empty hex.
18
Move [move] 2\nShackle [shackle] one adjacent enemy.

follow the chains

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1
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Attack [attack] 4\nPUSH [push] 1\nAdd +1 PUSH [push] and gain 1 [xp] if the target is Shackled.\nMove [move] 2\nThis movement must end adjacent to a Shackled enemy.
19
Retaliate [retaliate] 1\nSelf\nAdd +1 Retaliate [retaliate] against attacks by Shackled enemies.

chokehold

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1
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Shackle [shackle] one adjacent enemy.\nOn your next three attacks targeting a shackled enemy, add +X Attack [attack], where X is equal to the value shown.
22
Move [move] 4 [pip]\nOne adjacent Shackled enemy suffers one damage.

slamming shove

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1
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Attack [attack] 3\nPUSH [push] 2\nMove [move] 2\nAttack [attack] 3
25
Move [move] 2\nHeal [heal] 2\nSelf

merciless beatdown

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1
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Attack [attack] 3\nAdd +2 Attack [attack] for each enemy adjacent to the target.
26
Force one adjacent Shackled enemy to perform Attack [attack] 3 targeting an enemy adjacent to it, with you controlling the ability.

drag through dirt

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1
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SWING [swing] 3\nTarget one adjacent enemy\nAdd MUDDLE [muddle] if the target is Shackled.\nAttack [attack] 3
30
Shackle [shackle] one adjacent enemy.\nMove [move] 6\nJump [jump]\nPULL [pull] 6\nTarget one Shackled enemy adjacent to the hex you occupied

locking links

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1
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Attack [attack] 4\nShackle [shackle]\nAt the start of each of the target's turns, if it is adjacent to you and Shackled, it suffers one damage.
41
Create a 2 damage trap in an adjacent empty hex.

spiked knuckles

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1
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Attack [attack] 2\nWOUND [wound]\nAdd +1 Attack [attack] and gain 1 [xp] if the target is Shackled.
66
Move [move] 3\nAdd PIERCE [pierce] 1 to all your attacks targeting Shackled enemies this round.

wrapped in metal

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1
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STUN [stun]\nRange [range] 2\nPULL [pull] 1\nShackle [shackle]
82
Move [move] 3\nPULL [pull] 3\nTarget one Shackled enemy adjacent to the hex you occupied at the start of this action

Level X

vigorous sway

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X
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Shackle [shackle] and SWING [swing] 3\nRange [range] 2\nIf you cannot swing the target into a hex because of an obstacle or wall, end the movement, the target suffers 2 damage and you gain 1 [xp].
52
Move [move] 3\nShackle [shackle] one adjacent enemy.\nCreate a 3 damage STUN [stun] trap in an adjacent empty hex.

ganging up

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X
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Attack [attack] 2\nShackle [shackle]\nForce one adjacent Shackled enemy to perform Attack [attack] 2 targeting an enemy adjacent to it, with you controlling the ability.
74
One adjacent ally may perform Attack [attack] 3 targeting a Shackled enemy adjacent to you.

roundhouse swing

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X
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Loot [loot] 1\nYou may forgo the Loot ability to perform Shackle [shackle] and SWING [swing] 3\nRange [range] 3\nLoot [loot] each hex the target enters.
79
Move [move] 3\nAdd +2 SWING [swing] to your next Swing ability this round, then discard this card.

Level 2

iron thrust

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2
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Attack [attack] 3\nPUSH [push] 3\nYou may push the target through hexes occupied by your allies. In each case, the ally may perform an “Attack [attack] 2” ability, targeting that enemy. If they do, the ally gains MUDDLE [muddle].
38
Move [move] 3\nJump [jump]\nShackle [shackle] one enemy moved through with the Move ability.

agonizing clamp

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2
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Shackle [shackle] one adjacent enemy.\nAttack [attack] 4 [pip]\nTarget one adjacent Shackled enemy
57
Move [move] 3 [pip]\nSWING [swing] 3\nTarget one adjacent enemy

Level 3

sweeping collision

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3
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Shackle [shackle] and SWING [swing] 4\nTarget one adjacent enemy\nAttack [attack] 3\nTarget the enemy targeted with the Swing ability and one enemy the target moved through
20
You and all allies gain PIERCE [pierce] 2 on all your attacks targeting Shackled enemies\nWhile Shackled, enemies lose Flying.

latch and tow

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3
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PULL [pull] 2 and Shackle [shackle]\nRange [range] 4\nIf a trap is sprung by the target of the Pull ability, the target suffers 3 damage, gains MUDDLE [muddle], and you gain 1 [xp].
81
PULL [pull] 4\nSelf, towards one enemy within Range [range] 5\nIf you end the Pull ability adjacent to the targeted enemy, Shackle [shackle] and gain 1 [xp].

Level 4

dizzying release

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4
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SWING [swing] 0\nTarget one Shackled enemy\nAt any point during the ability, you may perform “PUSH [push] 3", targeting the Shackled enemy.\nAttack [attack] X\nTargeting the target of the Swing ability, where X is equal to the number of hexes the enemy moved with this action
24
Create a 3 damage WOUND [wound] trap in an adjacent empty hex.\nIf the trap is sprung by a Shackled enemy, move Shackle [shackle] from the enemy, discard this card, and it suffers 1 additional damage

double k.o.

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4
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Attack [attack] 4\nIf this attack kills the target, perform “Attack [attack] 4” and gain 1 [xp].
92
Move [move] 3\nDouble the value of your next attack.

Level 5

impending power

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5
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Shield [shield] 2 or Retaliate [retaliate] 1 for the attack. At the end of the round, perform “Heal [heal] X, Self”, where X is equal to the number of untriggered spaces.
12
Whenever you may create a trap in an adjacent hex, you may create the trap in an empty hex within Range [range] 2 instead.\nWhenever you cause an enemy to spring a trap during your turn, that enemy suffers 2 damage.

tighten the chains

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5
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Attack [attack] 4\nAdd +1 Attack [attack] and gain 1 [xp] if the target is Shackled.\nRetaliate [retaliate] 1\nSelf, only applies to attacks by Shackled enemies
17
At the end of each of your turns, you may perform “PULL [pull] 1, Range [range] 2, targeting one Shackled enemy.

Level 6

suffering steel

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6
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Retaliate [retaliate] 4\nSelf\nIgnore all sources of damage from attacks targeting you by Shackled enemies this round.
9
Move [move] 3\nRetaliate [retaliate] 2\nSelf

titanic chainwhip

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6
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Attack [attack] 4\nRange [range] 3\nPULL [pull] 2\nShackle [shackle]
29
PULL [pull] 4\nRange [range] 5\nWOUND [wound]\nShackle [shackle]

Level 7

clamping snare

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7
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Create a damage MUDDLE [muddle] trap in an adjacent empty hex.\nWhen the trap is sprung, all enemies adjacent to the trap suffer 2 damage, then discard this card.
27
Move [move] 4\nShield [shield] 3\nSelf, only applies to attacks by Shackled enemies

meteor hammer

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7
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Attack [attack] 5\nAdd DISARM [disarm] and gain 1 [xp] if the target is Shackled.
45
Move [move] 3\nDuring all your attacks against Shackled enemies this round, ignore the Shield value of the target.

Level 8

pivot and smash

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8
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SWING [swing] 4\nTarget one enemy within 2 hexes\nOne enemy the target moves through suffers 2 damage.\nAttack [attack] 5\nTarget the enemy targeted with the Swing ability
28
Move [move] 4\nJump [jump]\nShackle [shackle] one enemy moved through with the Move ability.\nPULL [pull] 3

syndicated assault

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8
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SWING [swing] 6\nRange [range] 3\nThe target may move through your allies with this ability. All allies moved through may immediately perform an “Attack [attack] 3” ability, targeting that enemy.
68
Move [move] 2\nAttack [attack] 3\nTarget all adjacent enemies

Level 9

champion of chains

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9
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Whenever you Shackle [shackle] an enemy, that enemy gains WOUND [wound]\nPULL [pull] 2\nRange [range] 3\nTarget [target] 3
10
SWING [swing] 6\nand Shackle [shackle]\nRange [range] 3\nAt any point during the ability, you may perform “PUSH [push] 4", targeting the enemy

unending torment

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9
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Whenever you cause a Shackled enemy to spring a damage trap during your turn, that enemy suffers double the damage value of the trap.\nSuffer 1 damage each time you Shackle [shackle] an enemy.
33
Force one Shackled enemy to perform Move [move] 3 with you controlling the ability.\nShackled enemies suffer 1 damage each time they are targeted with an attack this round.
Chained Helmet
Crimson Scales
Hand Size: 8
Health Pool: Low
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