Classes
Guides
Sign in
Related Guides
Related Guides
(2)
Brute
Gloomhaven
Hand Size:
10
Health Pool:
High
Cards
Level 1
provoking roar
-
1
-
Attack [attack] 2 [pip]\nDISARM [disarm]
10
Any enemy who targets one of your\nadjacent allies with an attack this round\ntargets you with that attack instead,\nregardless of the attack’s range.
shield bash
-
1
-
Attack [attack] 4 [pip]\nSTUN [stun]
15
Shield [shield] 1\nSelf
eye for an eye
-
1
-
Retaliate [retaliate] 2 [pip]\nSelf\nGain 1 [xp] each time you\nRetaliate this round.
18
Heal [heal] 2\nRange [range] 1
spare dagger
-
1
-
Attack [attack] 3 [pip]\nRange [range] 3
27
Attack [attack] 2
warding strength
-
1
-
Attack [attack] 3 [pip]\nPUSH [push] 2
32
On the next six sources of damage from\nattacks targeting you, gain Shield [shield] 1.
leaping cleave
-
1
-
Attack [attack] 3 [pip]
54
Move [move] 3 [pip]\nJump [jump]
overwhelming assault
-
1
-
Attack [attack] 6 [pip]
61
Move [move] 3 [pip]\nPUSH [push] 2\nTarget one adjacent enemy
sweeping blow
-
1
-
Attack [attack] 3 [pip]
64
Move [move] 3 [pip]\nPUSH [push] 1\nTarget all adjacent enemies
trample
-
1
-
Attack [attack] 3 [pip]\nPIERCE [pierce] 2
72
Move [move] 4 [pip]\nJump [jump]\nAttack [attack] 2\nTarget all enemies moved through
grab and go
-
1
-
Loot [loot] 1
87
Move [move] 4 [pip]
Level X
wall of doom
-
X
-
Retaliate [retaliate] 2\nSelf\nShield [shield] 2\nSelf
20
Add +1 Attack [attack] to all\nyour attacks this round.
skewer
-
X
-
Attack [attack] 3 [pip]
35
Move [move] 6 [pip]
balanced measure
-
X
-
Attack [attack] X\nwhere X is the number of hexes\nyou have moved so far this turn.
77
Move [move] X\nwhere X is the amount of damage\nyou have inflicted so far this turn.
Level 2
juggernaut
-
2
-
Move [move] 2 [pip]\nAttack [attack] 2 [pip]
34
On the next three sources of damage\nto you, suffer no damage instead.
fatal advance
-
2
-
Kill one adjacent normal enemy.
40
Move [move] 4 [pip]
Level 3
hook and chain
-
3
-
Attack [attack] 3 [pip]\nRange [range] 3\nPULL [pull] 2
42
Move [move] 4 [pip]\nIf the movement was in\na straight line, perform\nAttack [attack] X\nwhere X is the number of hexes\nyou moved with this action.
brute force
-
3
-
Attack [attack] 2 [pip]\nMUDDLE [muddle]
51
Move [move] 2 [pip]\nShield [shield] 1\nSelf
Level 4
devastating hack
-
4
-
Attack [attack] 8 [pip]
27
Loot [loot] 1
unstoppable charge
-
4
-
Attack [attack] 5
86
Move [move] 4 [pip]\nSTUN [stun]\nTarget all adjacent enemies
Level 5
whirlwind
-
5
-
Attack [attack] 4 [pip]\nTarget all adjacent enemies\nGain 1 [xp] for each enemy targeted.
28
Move [move] 4 [pip]\nPUSH [push] 3\nTarget one adjacent enemy
skirmishing maneuver
-
5
-
Attack [attack] 2 [pip]\nMove [move] 2 [pip]\nAttack [attack] 2 [pip]
29
Attack [attack] 3 [pip]\nRange [range] 3
Level 6
immovable phalanx
-
6
-
Attack [attack] 4 [pip]\nShield [shield] 1 [pip]\nSelf
17
You may treat all Move [move] abilities as\nAttack [attack] abilities of equal value.
quietus
-
6
-
Kill one adjacent normal\nenemy with STUN [stun].
57
Move [move] 3 [pip]\nAdd +1 Attack [attack] to all\nyour attacks this round.
Level 7
defensive tactics
-
7
-
Attack [attack] 2 [pip]\nRange [range] 3\nTarget [target] 2 [pip]\nIMMOBILIZE [immobilize]
26
Retaliate [retaliate] 1\nSelf\nShield [shield] 1\nSelf
crippling offensive
-
7
-
Attack [attack] 6 [pip]\nWOUND [wound]\nSTUN [stun]
33
Move [move] 3 [pip]\nIMMOBILIZE [immobilize] and\nPUSH [push] 1\nTarget one adjacent enemy
Level 8
selfish retribution
-
8
-
Move [move] 1 [pip]\nLoot [loot] 2
12
Move [move] 3 [pip]\nRetaliate [retaliate] 2\nSelf
frenzied onslaught
-
8
-
Move [move] 2 [pip]\nAttack [attack] 2 [pip]\nMove [move] 2 [pip]\nAttack [attack] 2 [pip]
41
Add +3 Attack [attack] to all your attacks\ntargeting enemies with DISARM [disarm].\nIMMOBILIZE [immobilize], and STUN [stun] this round.
Level 9
king of the hill
-
9
-
Attack [attack] 6 [pip]\nTarget all adjacent enemies\nPUSH [push]\nGain 1 [xp] for each enemy targeted.
39
Heal [heal] 5\nSelf
face your end
-
9
-
Attack [attack] 2 [pip]\nRange [range] 4\nTarget [target] 3 [pip]\nPULL [pull]
67
Kill one adjacent normal or elite enemy.
Class Statistics