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Brute
Gloomhaven
Hand Size: 10
Health Pool: High

Cards

Level 1

provoking roar

-
1
-
Attack [attack] 2 [pip]\nDISARM [disarm]
10
Any enemy who targets one of your\nadjacent allies with an attack this round\ntargets you with that attack instead,\nregardless of the attack’s range.

shield bash

-
1
-
Attack [attack] 4 [pip]\nSTUN [stun]
15
Shield [shield] 1\nSelf

eye for an eye

-
1
-
Retaliate [retaliate] 2 [pip]\nSelf\nGain 1 [xp] each time you\nRetaliate this round.
18
Heal [heal] 2\nRange [range] 1

spare dagger

-
1
-
Attack [attack] 3 [pip]\nRange [range] 3
27
Attack [attack] 2

warding strength

-
1
-
Attack [attack] 3 [pip]\nPUSH [push] 2
32
On the next six sources of damage from\nattacks targeting you, gain Shield [shield] 1.

leaping cleave

-
1
-
Attack [attack] 3 [pip]
54
Move [move] 3 [pip]\nJump [jump]

overwhelming assault

-
1
-
Attack [attack] 6 [pip]
61
Move [move] 3 [pip]\nPUSH [push] 2\nTarget one adjacent enemy

sweeping blow

-
1
-
Attack [attack] 3 [pip]
64
Move [move] 3 [pip]\nPUSH [push] 1\nTarget all adjacent enemies

trample

-
1
-
Attack [attack] 3 [pip]\nPIERCE [pierce] 2
72
Move [move] 4 [pip]\nJump [jump]\nAttack [attack] 2\nTarget all enemies moved through

grab and go

-
1
-
Loot [loot] 1
87
Move [move] 4 [pip]

Level X

wall of doom

-
X
-
Retaliate [retaliate] 2\nSelf\nShield [shield] 2\nSelf
20
Add +1 Attack [attack] to all\nyour attacks this round.

skewer

-
X
-
Attack [attack] 3 [pip]
35
Move [move] 6 [pip]

balanced measure

-
X
-
Attack [attack] X\nwhere X is the number of hexes\nyou have moved so far this turn.
77
Move [move] X\nwhere X is the amount of damage\nyou have inflicted so far this turn.

Level 2

juggernaut

-
2
-
Move [move] 2 [pip]\nAttack [attack] 2 [pip]
34
On the next three sources of damage\nto you, suffer no damage instead.

fatal advance

-
2
-
Kill one adjacent normal enemy.
40
Move [move] 4 [pip]

Level 3

hook and chain

-
3
-
Attack [attack] 3 [pip]\nRange [range] 3\nPULL [pull] 2
42
Move [move] 4 [pip]\nIf the movement was in\na straight line, perform\nAttack [attack] X\nwhere X is the number of hexes\nyou moved with this action.

brute force

-
3
-
Attack [attack] 2 [pip]\nMUDDLE [muddle]
51
Move [move] 2 [pip]\nShield [shield] 1\nSelf

Level 4

devastating hack

-
4
-
Attack [attack] 8 [pip]
27
Loot [loot] 1

unstoppable charge

-
4
-
Attack [attack] 5
86
Move [move] 4 [pip]\nSTUN [stun]\nTarget all adjacent enemies

Level 5

whirlwind

-
5
-
Attack [attack] 4 [pip]\nTarget all adjacent enemies\nGain 1 [xp] for each enemy targeted.
28
Move [move] 4 [pip]\nPUSH [push] 3\nTarget one adjacent enemy

skirmishing maneuver

-
5
-
Attack [attack] 2 [pip]\nMove [move] 2 [pip]\nAttack [attack] 2 [pip]
29
Attack [attack] 3 [pip]\nRange [range] 3

Level 6

immovable phalanx

-
6
-
Attack [attack] 4 [pip]\nShield [shield] 1 [pip]\nSelf
17
You may treat all Move [move] abilities as\nAttack [attack] abilities of equal value.

quietus

-
6
-
Kill one adjacent normal\nenemy with STUN [stun].
57
Move [move] 3 [pip]\nAdd +1 Attack [attack] to all\nyour attacks this round.

Level 7

defensive tactics

-
7
-
Attack [attack] 2 [pip]\nRange [range] 3\nTarget [target] 2 [pip]\nIMMOBILIZE [immobilize]
26
Retaliate [retaliate] 1\nSelf\nShield [shield] 1\nSelf

crippling offensive

-
7
-
Attack [attack] 6 [pip]\nWOUND [wound]\nSTUN [stun]
33
Move [move] 3 [pip]\nIMMOBILIZE [immobilize] and\nPUSH [push] 1\nTarget one adjacent enemy

Level 8

selfish retribution

-
8
-
Move [move] 1 [pip]\nLoot [loot] 2
12
Move [move] 3 [pip]\nRetaliate [retaliate] 2\nSelf

frenzied onslaught

-
8
-
Move [move] 2 [pip]\nAttack [attack] 2 [pip]\nMove [move] 2 [pip]\nAttack [attack] 2 [pip]
41
Add +3 Attack [attack] to all your attacks\ntargeting enemies with DISARM [disarm].\nIMMOBILIZE [immobilize], and STUN [stun] this round.

Level 9

king of the hill

-
9
-
Attack [attack] 6 [pip]\nTarget all adjacent enemies\nPUSH [push]\nGain 1 [xp] for each enemy targeted.
39
Heal [heal] 5\nSelf

face your end

-
9
-
Attack [attack] 2 [pip]\nRange [range] 4\nTarget [target] 3 [pip]\nPULL [pull]
67
Kill one adjacent normal or elite enemy.