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Cards

Level 1

contagious malady

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1
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Attack [attack] 2 [pip]\nRange [range] 2\nPOISON [poison]
13
Move [move] 2 [pip]\nOne adjacent enemy gains one negative condition you currently have.

critical observation

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1
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Attack [attack] 3 [pip]\nIf your initiative is within 15 of the target's initiative, add +1 Attack [attack].
20
On your next three attacks, add the condition shown to the attack.

dynamic balance

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1
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Perform any one of the following abilities:\nAttack [attack] 3 [pip]\nMove [move] 2 [pip]
22
Perform the following abilities in any order:\nAttack [attack] 3 [pip]\nMove [move] 3 [pip]\nHeal [heal] 3 [pip]

preliminary research

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1
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Attack [attack] 2 [pip]\nRange [range] 3
24
Recover up to three of your discarded cards.\nWhen performing a short rest, choose which card is lost and Refresh one spent item.

magnetic field

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1
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Perform one of the following abilities:\nPULL [pull] 2\nPUSH [push] 2\nRange [range] 3
28
Attack [attack] 2 [pip]\nRange [range] 2

corrosive combustion

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1
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Attack [attack] 3 [pip]
32
On your next three ranged attacks, add Range [range] 2 and PIERCE [pierce] 2 to the attack.

exothermic cocktail

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1
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Attack [attack] 2 [pip]
45
Move [move] 4 [pip]

frozen explosion

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1
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Attack [attack] 3 [pip]\nIMMOBILIZE [immobilize]
55
On your next three Move abilities, add +1 Move [move].

acquire funding

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1
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Attack [attack] 7 [pip]\nRange [range] 3\nIf an enemy is killed from this attack, add a loot.
61
The next three times you end your turn, perform “Move [move] 1, Loot [loot] 1.

blinding lightwaves

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1
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STUN [stun]\nTarget all enemies within Range [range] 2
68
All adjacent enemies suffer 1 damage.\nMove [move] 2 [pip]\nINVISIBLE [invisible]

cell regeneration

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1
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Heal [heal] 3 [pip]\nAlso affect one adjacent ally
73
The next three times you end your turn, perform “Heal [heal] X, Self” equal to the value shown.

Level X

enviromental survey

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X
-
Move one trap or single-hex obstacle within Range [range] 2 to a different empty hex within Range [range] 2.
31
You and all allies within Range [range] 4 ignore penalties from difficult and hazardous terrain.

elevated intake

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X
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Attack [attack] 5 [pip]\nRange [range] 2\nIf you consumed an item during this attack, add +1 Attack [attack] and gain [xp].
50
Move [move] 3 [pip]\nThe next time you consume an item this round, generate [element-any].

leftover tonic

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X
-
The next three times you end your turn without performing an Attack ability, perform “Attack [attack] X, Range [range] 2”.
70
The next three times you end your turn without performing a Move ability, perform “Move [move] 2”.

Level 2

nutrient overdose

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2
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Attack [attack] 3 [pip]\nYou may forgo the bottom action of your turn to add +3 Attack [attack].
17
Move [move] 3 [pip]\nYou may forgo the top action of your turn to add +3 Move [move].

transformation libation

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2
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Place your character token on one normal enemy with 4 or less hit points remaining. This enemy is now an ally to you and an enemy to all other monsters.
27
Force one enemy within Range [range] 3 to perform Move [move] 2 with you controlling the ability.

Level 3

weather forecast

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3
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Attack [attack] 3 [pip]\nRange [range] 3
30
At the end of your next three turns, generate the element shown.

electromagnetism

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3
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Summon Metal Detector\nLoot [loot] 1
84
PULL [pull] 2\nRange [range] 3\nAttack [attack] 2 [pip]

Level 4

strength elixir

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4
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STRENGTHEN [strengthen]\nAffect self and all allies within Range [range] 2\nShield [shield] 1
19
The next three times an enemy targets you with an Attack action, gain Shield [shield] 1 for the entire Attack action.

befuddling serum

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4
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Attack [attack] 4 [pip]\nTarget one enemy within 2 hexes\nMUDDLE [muddle]
49
On your next four attacks, add MUDDLE [muddle] and the bonus shown to the attack.

Level 5

elevated chemicals

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5
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Attack [attack] 3 [pip]
44
Move [move] 4 [pip]

advanced research

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5
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You or one ally within Range [range] may Recover one discarded card.\nRefresh one spent item.\nAdd one additional ally.\nRecover two discarded cards instead.
85
Recover up to two of your discarded cards.\nWhen performing a long rest, generate [element-any] and you may lose two cards instead of one.\nRecover one card from your lost pile.

Level 6

molecular hydroblast

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6
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Attack [attack] 5 [pip]\nRange [range] 3
29
Move [move] 5 [pip]\nJump [jump]\nIMMOBILIZE [immobilize]

antibiotic boost

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6
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BLESS [bless]\nAffect self and all adjacent allies\nRemove all negative conditions from all allies within Range [range] 3.
56
The next three times you end your turn, perform the ability shown.

Level 7

astronomical strike

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7
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Attack [attack] 7 [pip]\nRange [range] 3
57
Summon Black Hole\nAdjacent enemies suffer 1 damage at the start of their turn.\nThe summon is considered an obstacle for the purposes of placement and cannot be moved.

nourishing formula

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7
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Heal [heal] 2 [pip]\nAffect self and one ally within Range [range] 3
77
Move [move] 2 [pip]\nThe next three times you end your turn, perform the ability shown.

Level 8

critical hypothesis

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8
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Attack [attack] 4 [pip]\nIf your initiative is within 10 of the target's initiative, add STUN [stun].
16
On your next three attacks, add the condition shown to the attack.

versatile concoction

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8
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Attack [attack] 4 [pip]\n+1 Attack [attack], PUSH [push] 2\nIMMOBILIZE [immobilize]
58
The next three times you end your turn, perform the ability shown.

Level 9

elixir of life

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9
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Place this card in one adjacent ally's active area and treat it as if they own the card.\nThe first time you lose health, do not.
38
Heal [heal] 3 [pip]\nThe next three times you end your turn, perform “Move [move] 1, Heal [heal] 1, Self” and add the bonus shown to that action.

ultraviolet rays

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9
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During each of your single-target Attack abilities, you may:\nAttack [attack] 2\nPIERCE [pierce] 3
66
Move [move] 2 [pip]
Flask (Brightspark)
Crimson Scales
Hand Size: 10
Health Pool: Low
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