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Target (Bombard)
Crimson Scales
Hand Size: 10
Health Pool: Medium
Character Mat FrontCharacter Mat Back

Cards

Level 1

barbed armor

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1
-
Retaliate [retaliate] 1 [pip]\nSelf\nIf an enemy suffers damage this way,\nthat enemy gains WOUND [wound].
13
Shield [shield] 2\nSelf\nThis Shield only applies\nto melee attacks.

rolling into position

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1
-
Move [move] 1 [pip]\nShield [shield] 1\nSelf
14
Move [move] 4 [pip]\nIMMOBILIZE [immobilize]\nSelf

double cannons

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1
-
Attack [attack] 3 [pip]\nRange [range] 2
60
Shield [shield] 2\nSelf\nThis Shield only applies\nto ranged attacks.

forceful bolt

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1
-
Attack [attack] 3 [pip]\nRange [range] 2\nPUSH [push] 2
63
Loot [loot] 1\nMove [move] 1 [pip]

grappling hook

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1
-
Attack [attack] 2 [pip]\nRange [range] 3\nSelf, towards the enemy targeted\nwith the Attack ability
68
Move [move] 3 [pip]\nJump [jump]

consistent firing

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1
-
Projectile [projectile], Range [range] 5 [pip]\nAt the start of your next turn, perform\nAttack [attack] 1\nAttack [attack] 1: Attack [attack] 1
76
Move [move] 2 [pip]\nGain Advantage on your next attack.

ignited launch

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1
-
Projectile [projectile], Range [range] 4 [pip]\nAt the start of your next turn, perform\nAttack [attack] 5
81
If you move 1 or fewer hexes on your\nturn, gain Retaliate [retaliate] 2 for the round.

unexpected bombshell

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1
-
Projectile [projectile], Range [range] 4 [pip]\nAt the start of your next turn, perform\nAttack [attack] 2\nAll enemies adjacent to the target\nsuffer damage.
85
PULL [pull] 4\nSelf, towards one enemy\nwithin Range [range] 5

exploding cannonball

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1
-
Projectile [projectile], Range [range] 4 [pip]\nAt the start of your next turn, perform\nPIERCE [pierce] 1
88
Move [move] 3 [pip]\nThis movement is unaffected by\ndifficult and hazardous terrain.

Level X

pillars of smoke

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X
-
Once per round, when an enemy enters\na hex adjacent to you, they may gain\nIMMOBILIZE [immobilize].\nThen, if they have IMMOBILIZE [immobilize],\nthey gain INVISIBLE [invisible].
11
Heal [heal] 2\nSelf\nAll attacks targeting you\ngain Disadvantage this round.

man the cannon

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X
-
One adjacent ally may perform\nAttack [attack] 3, Range [range] 2
21
One adjacent ally may forgo the top action\non their turn to have you perform\nAttack [attack] 4\nRange [range] 3\nDiscard this card after the attack.

chain grapnel

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X
-
Attack [attack] 2\nRange [range] 3\nPULL [pull] 2\nIMMOBILIZE [immobilize]
46
Projectile [projectile], Range [range] 3 [pip]\nAt the start of your next turn, perform\nIMMOBILIZE [immobilize]

Level 2

distant retribution

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2
-
Retaliate [retaliate] 2\nRange [range] 3
12
Move [move] 1 [pip]\nShield [shield] 1\nSelf

rapid fire

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2
-
Projectile [projectile], Range [range] 3, Target [target]\nAt the start of your next turn, perform\nAttack [attack] 4
41
Attack [attack] 1\nRange [range] 3\nTarget [target] 3

Level 3

stationary enhancements

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3
-
DISARM [disarm]\nSelf\nOn the next three attacks targeting you,\ngain Shield [shield] 2.
20
IMMOBILIZE [immobilize]\nSelf\nOn your next three ranged attacks,\nadd the bonus shown to the attack.

twin blast

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3
-
Projectile [projectile], Range [range] 4 [pip]\nTarget [target] 2\nAt the start of your next turn, perform\nAttack [attack] 5
80
Attack [attack] 2\nRange [range] 3\nGain Advantage on your next\nProjectile [projectile] attack.

Level 4

hurried repairs

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4
-
Heal [heal] 1+X\nSelf\nwhere X is the number of hexes\nyou have moved this turn.\nAll attacks targeting you\ngain Disadvantage this round.
25
Move [move] 3 [pip]\nIgnore all figures during this movement.\nAll figures moved through suffer 1 damage

powerful buckshot

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4
-
Attack [attack] 4 [pip]\nRange [range] 3\nAdd 3 Retaliate if the target\nsuffered damage from a Projectile [projectile]\nability this round.
84
Attack [attack] 4 [pip]\nRange [range] 3\nTarget [target] 2

Level 5

unbreakable position

-
5
-
Shield [shield] 1\nSelf\nEach time you are targeted by an\nattack this round, gain Retaliate [retaliate] X\nwhere X is equal to your Shield value\nfor the attack.
15
The next four times you would suffer\ndamage from an attack, gain Shield [shield] 2,\nRetaliate [retaliate] 2, Range [range] 3 for the attack.

sharpened focus

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5
-
Any enemy occupying that hex gains\nIMMOBILIZE [immobilize].\nAdd +2 Attack [attack] and PIERCE [pierce] 3\non your next Projectile [projectile] attack.
32
Move [move] 1 [pip]\nAdd +1 Range [range], IMMOBILIZE [immobilize],\nand gain Advantage on your next ranged\nattack this turn, then discard this card.

Level 6

meteoric blast

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6
-
Projectile [projectile], Range [range] 5 [pip]\nAt the start of your next turn, perform\nAttack [attack] 5\nAll figures adjacent to the target\nsuffer 2 damage.
26
Move [move] 2 [pip]\nThe next time you would suffer damage\nthis round, discard this card and\nsuffer no damage instead.

prolific perforation

-
6
-
Attack [attack] 4 [pip]\nPIERCE [pierce] 1
62
Move [move] 6 [pip]\nPUSH [push] 1\nTarget all enemies adjacent to each hex\nyou entered with the Move ability

Level 7

airborne skyrocket

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7
-
Projectile [projectile], Range [range] 5 [pip]\nAt the start of your next turn, perform\n[attack] 6\nIMMOBILIZE [immobilize]\n[round]
55
PULL [pull] 6\nSelf, towards one enemy\nwithin Range [range] 7

ballistic barrage

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7
-
Projectile [projectile], Range [range] 5 [pip]\nAt the start of your next turn, perform\n[attack] 3\nTarget all enemies within:\nRange [range] 2 of this hex.
73
One adjacent ally may perform\nAttack [attack] 5\nRange [range] 4

Level 8

defense mechanism

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8
-
Retaliate [retaliate] 3 [pip]\nSelf\nIf an enemy suffers damage this way,\nthat enemy gains WOUND [wound].
18
Move [move] 3 [pip]\nDISARM [disarm]\nRange [range] 2

quadruple cannons

-
8
-
Attack [attack] 3 [pip]
86
Move [move] 4 [pip]\nThe next time you place a Projectile [projectile],\nperform “Move [move] 2".

Level 9

superior upgrade

-
9
-
Once per round, you may perform\nIMMOBILIZE [immobilize]; Self to add\n+2 Attack [attack] to your next\nattack that round.
9
Move [move] 1 [pip]\nShield [shield] 3\nSelf

supercharged gunpowder

-
9
-
Projectile [projectile], Range [range] 5 [pip]\nAt the start of your next turn, perform\nAttack [attack] 3\nPIERCE [pierce] 3\nIf a target occupies the hex, add the condition\nshown to the attack.
90
Move [move] 3 [pip]\nGain ADD TARGET [target] on your\nnext ranged attack this turn,\nthen discard this card.