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Blinkblade
Frosthaven
Hand Size: 10
Health Pool: Medium

Cards

Level 1

power leak

-
1
-
If you do not have @, gain @ to add 10, 4.
17
a2 @all, G1

cascading reaction

-
1
-
7 [pip] Ao\n30 [pip] 2 [pip]
19
All allies add +1 [pip] to their move abilities that move from a hex adjacent to you to a hex not adjacent to you this round.

blurry jab

-
1
-
7 [pip] 3 [pip]\n240\nQB || AAD
20
2 [pip] 4 [pip] 43 [pip] 1 [pip]\nOne adjacent enemy suffers 2 [pip] 1.

twin strike

-
1
-
hl
24
43 oo 2 [pip]\nAdd 2 to all\nia proc 2 self\nthis round.

kinetic transfer

-
1
-
Ce e
36
All adjacent allies and enemies suffer 1 [pip].

hit and run

-
1
-
x
41
In your next five attack actions while perform 3 [pip] at the end of the action.

temporal displacement

-
1
-
2 [pip]\na1
44
ool 3 [pip]

sap speed

-
1
-
dec
45
2 [pip] @ G1\nIgnore the p effects of your other actions this round.

overdrive

-
1
-
Gain 1 [pip] while J.\nAdd 7 to all your move abilities while J.
60
All your attacks targeting enemies that have a are unaffected by & this round.

drive recharge

-
1
-
Gain 2 [pip].
69
2 [pip] self

Level X

borrowed time

-
X
-
HUVIE dll yy Clits dliv pRnivnad vd\nat the end of the action.\n7 [pip] 0\n14 [pip]\nNY re
2
All allies add -1 [pip] to their move abilities this round.\nAll allies add +1 to their move abilities this round.

experimental adjustment

-
X
-
All i\nmas DD\nsuffer t1. @all, G2\nself
12
a1 sar

sand in the hourglass

-
X
-
All enemies that have ¢ suffer 2
52
A 2 oo @all,G*1\nAt the end of your turn, play one card from your hand and immediately perform the

Level 2

reckless augmentation

-
2
-
27 F&3 [pip]
10
$531 self 4b

systems reboot

-
2
-
4 o self\none of your lost cards.
57
This action may be performed while you have 2p\nremove all negative conditions you have\n24 2\nTrigger the effects

Level 3

double time

-
3
-
oh Ni\n2 [pip] 0\nC20
22
On your next three turns while J, trigger all J effects twice.

make it count

-
3
-
wi FHS\n28,-10,-1G+\nself
51
2 [pip]\nve Azo

Level 4

precision timing

-
4
-
Add +1 [pip] to all your attacks while Add +1 to all your move abilities while J.
15
2 [pip]\nFE2.

potential energy

-
4
-
FEX+2 [pip]\nwhere X is the number of eo you have
32
X+2 [pip]\nwhere X is the number of 0 you have

Level 5

breakneck speed

-
5
-
a long rest, suffer 2 and play three cards instead of two, using one card as initiative. At least one top and one bottom action must still be performed.
3
2 [pip] self

flashing flurry

-
5
-
+10, +2 [pip] 8
40
@all, s1\nGain 10 for each enemy targeted

Level 6

stab them all

-
6
-
42 J\n2\n+%1 [pip]
4
E33 @\nWhenever an enemy ends its teleport move ability adjacent to you, after the ability, perform:

the knife's edge

-
6
-
dujaleiit FAN J wv\nenemies.\nsuffer 21 for each enemy 1 self targeted with the attack ability.
65
Aa co sex\nC2

Level 7

rushed to the end

-
7
-
an
32
Grant one ally within G2:\n4 4 o [23

phasing blades

-
7
-
Add & to all your attacks.
63
If you are adjacent to three or more enemies, gain 16 [pip].

Level 8

fastest alive

-
8
-
Add +2 [pip] to all attacks targeting enemies that have @, Zy, or whose revealed ability card contains no move abilities.
1
SORE TRE

quantum uncertainty

-
8
-
5 [pip]\nTreat any @ attack modifier cards drawn as 2 [pip] instead.
35
self ol Y 3 self

Level 9

fractured timeline

-
9
-
an adjacent empty hex that is identical (except standee number) to a normal adjacent enemy, including its current hit point value and conditions. This monster is an ally to you and an enemy to all other monsters. It uses your attack modifier deck.
55
7 [pip]\n2:2 self

reverse the flow

-
9
-
You may perform any move abilities as attack abilities of equal value this round. Play a card from your discard pile and perform the bottom action of the card.
58
4 to a starting hex.\n4 10 self\nIB up to two of your lost cards.