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Cards

Level 1

resolute stand

-
1
-
Attack [attack] X\nwhere X is the difference between\nyour maximum hit point value\nand current hit point value.\nGain 1 [xp] for every 5 damage done.
9
Move [move] 2 [pip]\nRetaliate [retaliate] 1\nSelf

bounce back

-
1
-
14

from the brink

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1
-
Heal [heal] X\nRange [range] 2\nwhere X is the difference between\nyour maximum hit point value\nand current hit point value.
24
Move [move] 3 [pip]\nPUSH [push] 1\nTarget one adjacent enemy

dazing wound

-
1
-
Attack [attack] 3 [pip]\nYou may suffer 2 damage to add\nSTUN [stun] and gain 1 [xp].
29
Move [move] 4 [pip]

defiance of death

-
1
-
Attack [attack] 3 [pip]\nAdd +2 Attack [attack] and gain 1 [xp] if your\ncurrent hit point value is less than half your\nmaximum hit point value (rounded up).
31
On the next three sources of damage to you\nthat would reduce you to less than 1 hit point,\nsuffer no damage instead.

strength in agony

-
1
-
Attack [attack] 3 [pip]\nYou may suffer 2 damage to\nadd +2 Attack and gain 1 [xp].
37
You may suffer up to 3 damage.\nMove [move] 4 [pip]\nwhere X is the amount of\ndamage you suffered.

cauterize

-
1
-
Attack [attack] 1 [pip]\nRange [range] 3\nTarget [target] 2\nWOUND [wound]
40
The next four times you are healed,\nadd +2 Heal [heal].

furious aid

-
1
-
Loot [loot] 2
43
Heal [heal] 3\nRange [range] 3

blood pact

-
1
-
Attack [attack] 6 [pip]\nSuffer damage equal to half of your\ncurrent hit point value (rounded up).
76
Add +1 Attack [attack] to all your attacks.\nSuffer 1 damage at the start\nof each of your turns.

growing rage

-
1
-
Attack [attack] X\nwhere X is the number of cards\nyou have lost.
85
Move [move] 3 [pip]\nIf you have fewer hit points than\nhalf your maximum hit point value\n(rounded up), perform\nAttack [attack] 2 [pip]\nand gain 1 [xp].

Level X

glass hammer

-
X
-
Attack [attack] X\nwhere X is your current hit point value.\nGain 1 [xp] for every 5 damage done.\nReduce your current hit point value to 1.\nThis is not considered damage.
11
Move [move] 3 [pip]

numb the pain

-
X
-
Attack [attack] 3 [pip]\nYou may suffer 2 damage to gain\nShield [shield] 1, 1 [xp].
35
Move [move] 3 [pip]\nYou may suffer 2 damage to\nSTUN [stun] one adjacent enemy.

unbridled power

-
X
-
Attack [attack] 2 [pip]\nSTUN [stun]\n+2 Attack [attack]
67
You may overheal to a maximum of\n26 hit points, but your maximum hit\npoint value remains the same for the\npurpose of all ability effects.\nHeal [heal] 3\nSelf

Level 2

reckless offensive

-
2
-
You may suffer up to 3 damage.\nAttack [attack] 4 [pip]\nTarget [target] X\nwhere X is the amount of\ndamage you suffered.
21
All melee attacks targeting\nyou add +1 Attack [attack].\nRetaliate [retaliate] 2\nSelf

break the chains

-
2
-
Attack [attack] 2 [pip]\nRange [range] 3\nTarget [target] 2\nPULL [pull] 2
53
Move [move] 3 [pip]\nAdd +2 Move [move] if you have fewer\nhit points than half of your maximum\nhit point value (rounded up).

Level 3

spiked armor

-
3
-
Increase the value of each of your\nRetaliate [retaliate] abilities by 2 this round.
16
Move [move] 2 [pip]\nAttack [attack] 2 [pip]\nTarget all adjacent enemies

fatal fury

-
3
-
Kill one adjacent normal enemy\nwhose current hit point value is less\nthan half the difference between\nyour maximum hit point value and\ncurrent hit point value.
34
Attack [attack] 2 [pip]\nMove [move] 1 [pip]\nAttack [attack] 2 [pip]

Level 4

shiny distraction

-
4
-
Loot [loot] 1\nShield [shield] 1\nSelf
8
Gain Advantage on all\nyour attacks this round.\nAll attacks targeting you\ngain Disadvantage this round.

flurry of axes

-
4
-
You may suffer up to 4 damage.\nAttack [attack] X\nRange [range] 3\nTarget all enemies\nwhere X is the amount of\ndamage you suffered.
27
Move [move] 5 [pip]

Level 5

seeing red

-
5
-
Attack [attack] 4 [pip]\nGain Shield [shield] 1, 1 [xp] if you have\nfewer hit points than half of your\nmaximum hit point value (rounded up).
22
Add +1 Attack [attack] to all your attacks when\nyou have fewer hit points than half of your\nmaximum hit point value (rounded up).

final fight

-
5
-
Kill one adjacent normal or elite enemy.\nYou immediately become exhausted.
89
Move [move] X\nwhere X is the number of cards\nyou have lost.\n+ Attack [attack] 3

Level 6

devil horns

-
6
-
Attack [attack] 3 [pip]
31
Attack [attack] 4 [pip]

unstoppable destruction

-
6
-
Attack [attack] 4 [pip]\nYou may suffer 2 damage to ignore the\ntarget's Shield value and gain 1 [xp].
57
If you short rest at the end of this round,\ngain all the benefits of a long rest.

Level 7

careless charge

-
7
-
Move [move] 3 [pip]\nAttack [attack] 4 [pip]\nWOUND [wound] self and all adjacent allies\nto add PUSH [push] 2, IMMOBILIZE [immobilize].
20
You are immune to all negative conditions.

burning hatred

-
7
-
Attack [attack] 3 [pip]\nTarget all adjacent enemies\nTarget all enemies up to\ntwo hexes away instead
40
Move [move] 3 [pip]\nWOUND [wound]\nTarget all adjacent enemies

Level 8

vengeful barrage

-
8
-
On the next five sources of damage\nto you, perform an “Attack [attack] 3" action.
38
Move [move] 4 [pip]\nAdd +1 Attack [attack] to all your\nattacks this round.

bone breaker

-
8
-
Attack [attack] 5 [pip]\nWOUND [wound]\nIMMOBILIZE [immobilize]
41
Attack [attack] 3 [pip]\nRange [range] X\nTarget can no longer fly.\nTo signify this, place a character\ntoken on the target.

Level 9

the maw of madness

-
9
-
Attack [attack] 3 [pip]\nTarget all adjacent enemies\nMUDDLE [muddle]\nPerform a “Heal [heal] 2, Self” action\nfor each enemy damaged.
10
You may suffer up to 5 damage.\nAttack [attack] 3+X\nRange [range] 3\nIMMOBILIZE [immobilize]\nwhere X is the amount of\ndamage you suffered.

immortality

-
9
-
On the next five sources of damage\nto you, suffer no damage instead.
33
Move [move] 2 [pip]\nShield [shield] 2\nSelf\n+ Retaliate [retaliate] 2\nSelf
Lightning Bolt (Berserker)
Gloomhaven
Hand Size: 10
Health Pool: High